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Showing 1 to 15 of 18 results Save | Export
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Linden Wang – Education and Information Technologies, 2024
We studied the capability of automated machine translation in the online video education space by automatically translating Khan Academy videos with state-of-the-art translation models and applying text-to-speech synthesis and audio/video synchronization to build engaging videos in target languages. We also analyzed and established two reliable…
Descriptors: Artificial Intelligence, Translation, Natural Language Processing, Educational Technology
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Huili Wang; Shurong Zhang; Xueyan Li; Beixian Gu – Journal of Psycholinguistic Research, 2024
Embodied cognition holds that one's body, actions, perceptions, and situations are integrated into the cognitive process and emphasizes the fact that sensorimotor systems play a role in language comprehension. Previous studies verified the embodied effect in literal language processing but few of them paid attention to metaphors in embodied…
Descriptors: Chinese, Verbs, Language Processing, Reaction Time
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Xiaoyan Shi – International Journal of Web-Based Learning and Teaching Technologies, 2024
In order to avoid students' negative learning mood, contemporary teachers are required to abandon the application of spoon-feeding teaching method in English classroom teaching, adopt micro-class teaching method, highlight the teaching characteristics of being close to the people, and create an efficient, short, and special teaching space to meet…
Descriptors: Video Technology, Natural Language Processing, Captions, Technology Uses in Education
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Jonathan K. Foster; Peter Youngs; Rachel van Aswegen; Samarth Singh; Ginger S. Watson; Scott T. Acton – Journal of Learning Analytics, 2024
Despite a tremendous increase in the use of video for conducting research in classrooms as well as preparing and evaluating teachers, there remain notable challenges to using classroom videos at scale, including time and financial costs. Recent advances in artificial intelligence could make the process of analyzing, scoring, and cataloguing videos…
Descriptors: Learning Analytics, Automation, Classification, Artificial Intelligence
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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
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Sebastian Gombert; Aron Fink; Tornike Giorgashvili; Ioana Jivet; Daniele Di Mitri; Jane Yau; Andreas Frey; Hendrik Drachsler – International Journal of Artificial Intelligence in Education, 2024
Various studies empirically proved the value of highly informative feedback for enhancing learner success. However, digital educational technology has yet to catch up as automated feedback is often provided shallowly. This paper presents a case study on implementing a pipeline that provides German-speaking university students enrolled in an…
Descriptors: Automation, Student Evaluation, Essays, Feedback (Response)
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Asma Almusharraf; Hassan Saleh Mahdi; Haifa Al-Nofaie; Elham Ghobain; Amal Aljasser – Journal of Psycholinguistic Research, 2024
The present study examines the impact of implementing video captioning and subtitles on listening comprehension with special reference to the speaker's speed. A total of 64 undergraduate Saudi EFL learners were assigned into six groups: fast speaker with full captioning, fast speaker with subtitles, fast speaker with no captioning nor subtitles,…
Descriptors: Listening Comprehension, Video Technology, English (Second Language), Second Language Learning
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Angela M. AuBuchon; Rebecca L. Wagner; Margaret Sackinsky – Developmental Psychology, 2024
Rehearsal is a form of self-talk used to support short-term memory. Historically, the study of rehearsal development has diverged from the study of self-talk more generally. The current experiment examines whether two characteristics of self-talk (impact of task difficulty and self-talk's narrative vs. planning purpose) are also observed in…
Descriptors: Inner Speech (Subvocal), Task Analysis, Difficulty Level, Word Lists
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Erin Conwell; Jesse Snedeker – Language Learning and Development, 2024
Natural languages contain systematic relationships between verb meaning and verb argument structure. Artificial language learning studies typically remove those relationships and instead pair verb meanings randomly with structures. Adult participants in such studies can detect statistical regularities associated with words in these languages and…
Descriptors: Semantics, Cues, Verbs, Adults
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Taegang Lee; Yoonhyoung Lee; Sungmook Choi – Language Learning & Technology, 2025
Empirical evidence remains sparse about how videos enhanced with first-language (L1) and second-language (L2) subtitles influence cognitive load in L2 learners. To address this point, 25 Korean undergraduate students were exposed to six short videos: baseline, L1-subtitled, and L2-subtitled videos at both high and low difficulty levels (determined…
Descriptors: Captions, Native Language, Second Language Learning, Language Processing
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Li Qian; Sarimah Shamsudin; Zuraidah Mohd Don – SAGE Open, 2024
The pervasive use of synchronous computer-mediated communication (SCMC) in second language (L2) learning has generated increasing interest among researchers in integrating SCMC with task-based language teaching (TBLT). This study examined the effects of task complexity on Chinese EFL learners' language production in SCMC modality to develop…
Descriptors: English (Second Language), Computer Mediated Communication, Synchronous Communication, Task Analysis
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Kara Moranski; Nicole Ziegler; Abbie Finnegan – Foreign Language Annals, 2024
Text chat facilitates L2 use by providing learners with extended time to plan, monitor, and process production during interactional tasks. However, learners may not naturally take advantage of these affordances, especially for providing peer feedback. This study used video-enhanced chat scripts to examine the behavior of beginner L2 Spanish…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Peer Relationship
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Yueqingzhou Ma; Norbert Vanek – Journal of Psycholinguistic Research, 2024
Research on first language (L1) attrition typically focuses on immigrant populations in their second language (L2) environment, yet we know comparably little about L1 attrition in the L1 setting. This study used two lexical tasks to test L1 attrition, a time-sensitive word decision task and a video retelling. Chinese teachers of English vs.…
Descriptors: Native Language, Language Skill Attrition, Chinese, Second Language Learning
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Sudatip Prapunta – MEXTESOL Journal, 2025
This research study aims to explore students' perceptions and reflections on the effectiveness of project-based learning (PBL) in a Thai-English translation course in the EFL context. The participants of this study included forty-nine students who were enrolled in the Thai-English translation course. The participants were asked to produce a…
Descriptors: Student Projects, Second Language Learning, Second Language Instruction, English (Second Language)
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