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Kevser Tozduman Yarali – Journal of Learning and Teaching in Digital Age, 2025
Digital games are among the most common reasons children use the internet, and the time children spend playing digital games is increasing day by day. This research aims to identify the characteristics of the digital games most preferred by children, while also examining their digital gaming habits. The study was conducted using a qualitative…
Descriptors: Elementary School Students, Middle School Students, Computer Games, Handheld Devices
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Terri N. Sullivan; Katherine M. Ross; Kelly E. O'Connor; Colleen S. Walsh; Diane Bishop – Youth & Society, 2024
This study identified risk, promotive, and protective factors for handgun carriage among 265 primarily African American adolescents (M[subscript age] = 14.3) living in low-income urban areas. Community-based violent victimization and witnessing violence and in-person and cyber forms of peer victimization increased the probability of handgun…
Descriptors: African American Children, Adolescents, Weapons, Violence
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Lisa M. Jones; Anna Segura Montagut; Kimberly J. Mitchell; Heather A. Turner; Sherry Hamby; Carlos A. Cuevas – International Journal of Bullying Prevention, 2024
While research knowledge of bias-based bullying is increasing, there has been only limited research comparing in-person and online bias-based victimization incidents. The current study presents data on 521 bias-based incidents experienced by a large sample of youth (n = 854), 13-21 years old, examining differences between incidents that occurred…
Descriptors: Comparative Analysis, Bullying, Victims, Emotional Disturbances