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Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
Rosenie K. Blanc – ProQuest LLC, 2024
This study explored the perceptions and experiences of behavioral clinicians regarding the use of technology in behavior plan development and the application of virtual reality (VR) for crisis intervention training. A thematic analysis was used to identify key themes based on the benefits and challenges of incorporating technology into plan…
Descriptors: Technology, Clinical Psychology, Clinics, Intervention
Babawande Emmanuel Olawale – Journal of Learning and Teaching in Digital Age, 2024
In recent times, teacher preparation programmes have faced significant challenges as many universities transitioned to fully online or hybrid instructional models as a result of the COVID-19 pandemic outbreak. These sudden shifts drastically decreased classroom teaching opportunities, which was a cornerstone of teacher preparation programmes to…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Electronic Learning, Educational Technology
Syeada Imam Hossain; Joshua Kelson; Ben Morrison – Australasian Journal of Educational Technology, 2024
Virtual patient (VP) simulations can offer educational benefits in healthcare disciplines by supplementing traditional training approaches and enabling the acquisition of clinically relevant skills and knowledge. Although the existing body of literature covers VP usage in healthcare professions such as medicine and nursing, there are no current…
Descriptors: Psychology, Psychologists, Graduate Students, Clinical Teaching (Health Professions)
Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Aphinanh Suvandy; Pinanta Chatwattana; Prachyanun Nilsook – Higher Education Studies, 2024
This research is related mainly to the study of the results on the development of digital literacy and digital empathy with micro-learning via activities on metaverse. The main concept of this study is based on the integration of micro-learning process with metaverse technology in order to encourage and provide learners with opportunities to…
Descriptors: Digital Literacy, Empathy, Computer Simulation, Learning Activities
Chuanwen Yang; Jinying Zhang; Yongbin Hu; Xianmin Yang; Meitan Chen; Mengyue Shan; Li Li – International Journal of STEM Education, 2024
Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students in science and engineering education. However, the effectiveness of VR in this context remains unclear due to inconsistent findings across studies. This meta-analysis aimed to synthesize the existing literature and investigate the overall impact of VR…
Descriptors: Computer Simulation, Technology Uses in Education, Skill Development, Science Process Skills
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Tomal Kumar Chadeea; Paul Prinsloo – Journal of Learning for Development, 2024
Augmented Reality (AR) has garnered significant attention in the field of education over the last two decades, with data indicating that it improves the effectiveness of teaching and learning in a variety of academic environments. There is, however, the absence of a framework that can guide the institution-wide adoption of AR in distance…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Nana Osei Bonsu; Jason Zagami; Donna Pendergast; Gideon Boadu – Issues and Trends in Learning Technologies, 2024
This systematic quantitative literature review (SQLR) spans from 2013 to 2023 and includes 40 research articles that meet the inclusion criteria. It explores the intersection of virtual reality (VR) and history education. This SQLR serves as a scoping of the field, discovering key contributors, publication trends, research types, geographic…
Descriptors: Literature Reviews, History Instruction, Computer Simulation, Technology Uses in Education
Cinamon Sunrise Bailey; Tolulope Famaye; Deepika Sistla; Katherine Mulholland – AERA Online Paper Repository, 2024
Adult immigrants, who are learning English in the U.S., often face challenges obtaining educational, social, and economic resources due to linguistic difficulties. These learners need additional access to real-world opportunities to use and practice English. This case study examines how two adults in the southeastern U.S. used a mobile augmented…
Descriptors: Computer Simulation, Handheld Devices, Educational Opportunities, Adult Students
Moran P. Lee; Abubakir Siedahmed; Neil T. Heffernan – Grantee Submission, 2024
Contextual multi-armed bandits have previously been used to personalize student support messages given to learners by supplying a model with relevant context about the user, problem, and available student supports. In this work, we propose using careful feature selection with relevant domain knowledge to improve the quality of student support…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Reinforcement
Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
Tarek Shal; Norma Ghamrawi; Najah A. R. Ghamrawi – Open Learning, 2025
This study explores the significance of webinars as tools for supporting teachers' professional development and growth beyond the COVID-19 pandemic, as perceived by the teachers themselves. The study employs a mixed methods approach, involving 394 teachers registered on a popular virtual community of practice (vCoP) who completed a survey, with…
Descriptors: Seminars, Communities of Practice, Faculty Development, Teacher Attitudes

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