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Laila Ayaichi; Aziz Amaaz; Abderrahman Mouradi – Journal of Baltic Science Education, 2025
Augmented Reality (AR) is an emerging technology with strong potential to enhance the educational value of physics lab work. However, its integration in higher education remains inconsistent, often hindered by students' limited prior experience and varying levels of acceptance. This study investigates the factors influencing students' intention to…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Physics
Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
Aisha Alkaabi; Hiba Naccache; Mayamin Altaee; Ahmad Alsaii – International Journal of Technology in Education, 2025
This study investigates the impact of virtual reality (VR) on mathematics education, focusing on pre-service teachers' perceptions and learning outcomes at Qatar University. Employing a mixed-methods approach, the research explores VR's potential to enhance comprehension and engagement in mathematics instruction. A cohort of 60 pre-service…
Descriptors: Foreign Countries, Mathematics Education, Computer Simulation, Technology Uses in Education
Noris Barajas Motta; Andres Chiappe; Fabiola Mabel Sáez Delgado – Journal of Research in Special Educational Needs, 2025
In the context of Education 4.0, inclusive teacher training must not only address enduring pedagogical and institutional barriers but also respond to emerging technological challenges and opportunities--particularly those posed by artificial intelligence (AI). Following PRISMA guidelines, this study presents a systematic literature review of 103…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teacher Education, Inclusion
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Therese M. Cumming; Hee Min Lee; Jordana Hoenig – Australasian Journal of Special and Inclusive Education, 2025
Mixed reality simulations such as TeachLivE and Mursion have been increasingly utilised to prepare teachers for inclusive classrooms. The use of mixed reality simulations, which combine elements of both virtual and augmented reality, offers immersive and interactive experiences that can enhance teacher training in various ways. These simulations…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Inclusion
Lei Wu; Ying Ma – Early Child Development and Care, 2025
Augmented reality (AR) technology can enrich preschoolers' picture book reading experiences. This study examined differences in reading quality and comprehension between children using AR and traditional paper picture books. Ninety 5- to 6-year-old children from City S, with no prior AR exposure, were randomly assigned to an AR group or a paper…
Descriptors: Preschool Children, Picture Books, Computer Simulation, Printed Materials
Ferdi Çelik; Ceylan Yangin Ersanli – Journal of Computer Assisted Learning, 2025
Background: This mixed-method, controlled quasi-experimental study aimed to examine the effects of metaverse-based English as a foreign language (EFL) instruction on high school students' listening skills and self-determination levels. The lessons, which were designed based on social constructivist theory, were implemented for a total of 8 weeks…
Descriptors: Second Language Learning, English (Second Language), Listening Skills, Self Determination
Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
Jaye Johnson Thiel – Journal of Early Childhood Literacy, 2025
Using a feminist-new materialist lens, this paper attends to child-digital interactions in fostering Indigenous literacies, by focusing on the "Quantum Sandbox" exhibit in the Digital Immersion Lab at a Canadian children's science museum. Analytically, this paper explores how a digital exhibit ("Quantum Sandbox") creates a…
Descriptors: Children, Museums, Science Teaching Centers, Literacy
Soleiman Ahmady; SeyedAhmad SeyedAlinaghi; Soudabeh Yarmohammadi; Amir Masoud Afsahi; Parisa Matini; Faeze Abbaspour; Pedram Habibi; Pegah Mirzapour; Sepide Ahmadi; Elaheh Karimi; Parnian Haghi; Ayoob Molla; Sara Shahbazi; Esmaeil Mehraeen – Health Education, 2025
Purpose: This paper highlights the transformative impact of information and communication technologies (ICTs) on education, focusing on their potential to revolutionize teaching methods. It also explores the global trend of integrating technology-based learning into educational curricula. Design/methodology/approach: A comprehensive literature…
Descriptors: Literature Reviews, Medical Education, Technology Uses in Education, Educational Technology
Jean Baptiste Habarurema; Raffaele Di Fuccio; Pierpaolo Limone – International Journal of Information and Learning Technology, 2025
Purpose: Digital twin enabled e-learning (DTEe-L) transitions from traditional instructional design to innovative learner-centered e-learning design. Initially, during the COVID-19 pandemic, DTEe-L demonstrated great promise for significantly optimizing e-learning environments, emerging as a suitable mechanism for innovative and active learning,…
Descriptors: Literature Reviews, Bibliometrics, Electronic Learning, Active Learning
Punsiri Dam-O; Yaowarat Sirisathitkul; Thammarong Eadkhong; Suthon Srivaro; Chitnarong Sirisathitkul; Sorasak Danworaphong – Distance Education, 2024
This paper describes a case study of an online physics laboratory course implemented for 254 engineering students at Walailak University in Thailand in response to the COVID-19 pandemic. The laboratory sequence was designed based on the United Kingdom Professional Standards Framework and covered eight experiments on fundamental concepts of motion,…
Descriptors: Electronic Learning, Online Courses, Physics, Laboratory Experiments

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