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A Comparison of Real-Time User Classification Methods Using Interaction Data for Open-Ended Learning
Rohit Murali; Cristina Conati; David Poole – International Educational Data Mining Society, 2025
When tutoring students it is useful to be able to predict whether they are succeeding as early as possible. This paper compares multiple methods for predicting from sequential interaction data whether a student is on a successful path. Predicting students' future performance and intervening has shown promise in improving learner outcomes and…
Descriptors: Classification, Prediction, Markov Processes, Artificial Intelligence
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Kazuhiro Yamaguchi – Journal of Educational and Behavioral Statistics, 2025
This study proposes a Bayesian method for diagnostic classification models (DCMs) for a partially known Q-matrix setting between exploratory and confirmatory DCMs. This Q-matrix setting is practical and useful because test experts have pre-knowledge of the Q-matrix but cannot readily specify it completely. The proposed method employs priors for…
Descriptors: Models, Classification, Bayesian Statistics, Evaluation Methods
Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment

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