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M. Simonet; C. Vater; C. Abati; S. Zhong; P. Mavros; A. Schwering; M. Raubal; C. Hölscher; J. Krukar – Cognitive Research: Principles and Implications, 2025
Cognitive maps are mental representations of space essential for guiding spatial behavior. To assess the properties of these cognitive maps, sketch mapping has been widely used as a research tool in spatial cognition research. This scoping review aims to provide a comprehensive overview of the methodologies and the cognitive processes concerning…
Descriptors: Visualization, Maps, Freehand Drawing, Spatial Ability
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Thomas Rogers; Mike Carbonaro – Journal of Teaching and Learning, 2025
This paper explores the distinctions and connections between AI literacy and AI fluency, drawing parallels with the historical development of other literacies such as computer literacy and digital fluency. The paper argues that while AI literacy focuses on understanding and evaluating AI technologies, AI fluency represents a higher-order…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Multiple Literacies, Computer Uses in Education
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
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Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
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Shunmeng Chen – Journal of Computer Assisted Learning, 2025
Background: Computer-mediated writing classes have experienced a significant increase in popularity in recent years, serving as an effective modality for enhancing writing skills within an online framework. Objectives: This study seeks to bridge the gap in the literature by investigating the effectiveness of cognitive, social, and group-awareness…
Descriptors: Cognitive Processes, Difficulty Level, Computer Assisted Instruction, Writing Instruction
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Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
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Ricardo Alberto Reza Flores; Citlali Michélle Reza-Flores; Cristinao Galafassi; Abril Acosta-Ochoa; Rosa Maria Vicari – Journal of Pedagogy, 2025
This study examines how secondary-school students recognize and relate to artificial intelligence (AI) and the meanings they attribute to it in their everyday lives. Using a quantitative, descriptive, cross-sectional design, we explore the subjectivities of a purposive sample of 576 students from both public and private schools. The analysis…
Descriptors: Secondary School Students, Artificial Intelligence, Ethics, Moral Values
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Dan Jazby; Xavier Ochoa; Man Ching Esther Chan; Jan van Driel – Journal of Mathematics Teacher Education, 2025
Many aspects of noticing in the classroom are tacitly understood by experienced educators. In this case study, we pair ecological and cognitive psychology with computer-augmented analysis of video data to try to better understand some of the tacit elements of educator noticing and decision-making. The ecological model of noticing views noticing as…
Descriptors: Mathematics Teachers, Teacher Educators, Observation, Computer Uses in Education
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Ayse Tugba Öner – Journal of Inquiry Based Activities, 2025
This study aims to prepare statistics activity-targeting comprehension of the arithmetic mean, consisting of worked-out example explanations through ChatGPT for sixth graders; determine situations encountered during the implementation of the activity; ascertain the effect of the activity on students' mathematics problem-solving performance; and…
Descriptors: Statistics Education, Artificial Intelligence, Computer Uses in Education, Grade 6
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Raihan Zainudin; Hutkemri Zulnaidi; Nofouz Mafarja; Mohd Zahurin Mohamed Kamali – Contemporary Educational Technology, 2025
Traditional rote learning methods often fail to adequately develop reasoning skills in mathematics, particularly among pre-university students. This study addresses challenges in fostering mathematical reasoning abilities, as evidenced by declining TIMSS results and resistance to pedagogical innovations. My online teaching with GeoGebra (MyOT_G+)…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Teaching Methods, Computer Uses in Education
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Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading