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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
Kamil Çelik; Ahmet Ayaz – Educational Technology Research and Development, 2025
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Computer Science Education
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Xia Li; Cheri Fancsali; Janice Lee; Rishika Jain – Research Alliance for New York City Schools, 2025
New York City Public Schools' Computer Science for All (CS4All) initiative set out to ensure that every student receives at least one meaningful, high-quality computer science (CS) experience within each grade band (K-2, 3-5, 6-8, and 9-12). As described in previous work, the percentage of schools offering some form of CS tripled from 15 percent…
Descriptors: Public Schools, Elementary Secondary Education, Computer Science, Outcomes of Education
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Linda J. Sax; Kaitlyn N. Stormes; Maxx F. Pereyra – ACM Transactions on Computing Education, 2025
To cultivate more computing talent (including more diverse talent), it is important to understand how college students experience their computing courses and if such experiences vary based on students' gender and racial/ethnic identities. In this paper, we focus on course modality to understand whether taking courses in-person, online, or a hybrid…
Descriptors: Computer Science Education, Electronic Learning, Online Courses, Delivery Systems

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