Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
Descriptor
| Computer Simulation | 5 |
| Motion | 5 |
| Assistive Technology | 3 |
| Stress Variables | 2 |
| Technology Uses in Education | 2 |
| 21st Century Skills | 1 |
| Adolescents | 1 |
| Affordances | 1 |
| Attention | 1 |
| Barriers | 1 |
| Blended Learning | 1 |
| More ▼ | |
Author
| Anna Madison | 1 |
| Anthony J. Ries | 1 |
| Carly Oddleifson | 1 |
| Chloe Callahan-Flintoft | 1 |
| Chloe Hendrix | 1 |
| Corinna S. Martarelli | 1 |
| Ellen Anderson | 1 |
| Ishan N. Vengurlekar | 1 |
| Jonathan Touryan | 1 |
| Josua Dubach | 1 |
| Katie Eklund | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Books | 1 |
| Guides - Non-Classroom | 1 |
| Information Analyses | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Early Childhood Education | 1 |
| Grade 7 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
| Practitioners | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
Mariale M. Hardiman – Corwin, 2025
With all the recent updates and advances in education and the cognitive sciences, it's crucial that we update and advance how we teach. It is time for our practices to reflect a focus on the way people think and learn rather than solely on the product of that learning. This new edition of the bestselling The Brain-Targeted Teaching® (BTT) Model…
Descriptors: Brain, Teaching Methods, Neurosciences, Cognitive Science

Peer reviewed
Direct link
