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Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
Elisa Serrano-Ausejo – Digital Education Review, 2025
Immersive Virtual Reality (iVR) is increasingly being used in education for its ability to recreate vivid, realistic environments that enhance engagement and motivation. In history education, iVR is often considered when fostering emotional connection and empathy. However, its potential to support critical historical thinking, such as analysing…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, History Instruction
Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
Nicolas Van Vlasselaer; Jona Van den Broeck; Ben Serrien; Erik Cattrysse – Anatomical Sciences Education, 2025
Integration of 3D photogrammetry models into anatomical education can enhance students' understanding of complex anatomical structures. With advancements in photogrammetry technology, this integration has become more accessible. Interactive, photorealistic models complement traditional methods such as donor dissections. This study evaluates the…
Descriptors: Technology Uses in Education, Technology Integration, Computer Simulation, Photography
Ruta Pirta-Dreimane; Agne Brilingaite; Evita Roponena; Karen Parish; Janis Grabis; Ricardo Gregorio Lugo; Martinš Bonders – Technology, Knowledge and Learning, 2025
Incorporating gamification elements and innovative approaches in training programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity education should combine hard and soft skill development when building the capacity to manage cyber incidents requiring timely communication, team collaboration, and self-efficacy in risk…
Descriptors: Computer Security, Computer Science Education, Educational Games, Gamification
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
Paloma García-Robles; Esteban Obrero-Gaitán; Irene Cortés-Pérez; María del Rocío Ibancos-Losada; Ángeles Díaz-Fernández; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2025
Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to "neurophobia" among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three-dimensional images of neurological structures. We aim to evaluate the…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Anatomy
Ellen Hazelkorn – New Directions for Community Colleges, 2025
This article discusses some of the macro-trends impacting and changing the post-secondary or tertiary education landscape across Organization for Economic Co-operation and Development (OECD) countries. It argues that ongoing geopolitical and geo-economic shifts, demographic transitions, and an ageing population, technological and digital…
Descriptors: Postsecondary Education, Educational Development, Educational Trends, Educational Change
Kashmi Mondal – Journal of Educational Technology, 2025
This research examines the integration of wearable technology in English Language Teaching (ELT) within higher education technical institutions in India. Traditional ELT methodologies struggle to meet the diverse learning needs of students in large, resource-constrained classrooms. Limited access to skilled language instructors, varying…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation

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