Publication Date
| In 2026 | 0 |
| Since 2025 | 362 |
Descriptor
Source
Author
| Conrad Borchers | 3 |
| Gyeonggeon Lee | 3 |
| Mahmoud M. S. Abdallah | 3 |
| Vincent Aleven | 3 |
| Xiaoming Zhai | 3 |
| Andreea Dutulescu | 2 |
| Bin Zou | 2 |
| Dragan Gaševic | 2 |
| Jelena Slivka | 2 |
| Jionghao Lin | 2 |
| Jiraporn Dhanarattigannon | 2 |
| More ▼ | |
Publication Type
Education Level
Location
| China | 20 |
| Turkey | 14 |
| Indonesia | 13 |
| Thailand | 11 |
| South Korea | 9 |
| Australia | 7 |
| Saudi Arabia | 6 |
| India | 5 |
| Taiwan | 5 |
| Europe | 4 |
| Japan | 4 |
| More ▼ | |
Laws, Policies, & Programs
| Individuals with Disabilities… | 1 |
Assessments and Surveys
| International English… | 3 |
| Test of English as a Foreign… | 2 |
| Test of English for… | 2 |
| ACTFL Oral Proficiency… | 1 |
| Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Xinyu Li; Yizhou Fan; Tongguang Li; Mladen Rakovic; Shaveen Singh; Joep van der Graaf; Lyn Lim; Johanna Moore; Inge Molenaar; Maria Bannert; Dragan Gaševic – Journal of Learning Analytics, 2025
The focus of education is increasingly on learners' ability to regulate their own learning within technology-enhanced learning environments. Prior research has shown that self-regulated learning (SRL) leads to better learning performance. However, many learners struggle to productively self-regulate their learning, as they typically need to…
Descriptors: Learning Analytics, Metacognition, Independent Study, Skill Development
Longwei Zheng; Anna He; Changyong Qi; Haomin Zhang; Xiaoqing Gu – British Journal of Educational Technology, 2025
In the field of education, the think-aloud protocol is commonly used to encourage learners to articulate their thoughts during the learning process, providing observers with valuable insights into learners' cognitive processes beyond the final learning outcomes. However, the implementation of think-aloud protocols faces challenges such as task…
Descriptors: Protocol Analysis, Learning Experience, Computational Linguistics, Computer Software
A Learning Assistance Framework for Supporting and Analyzing Student Teams in Project-Based Learning
Youcef Haddou; Omar Talbi; Abdelkader Ouared; Abdelhafid Chadli – Education and Information Technologies, 2025
As Project-Based Learning (PjBL) becomes a cornerstone of modern education, effective support and analysis tools are crucial for enhancing collaborative learning experiences and achieving educational goals. However, challenges such as managing overload related to the rigor and demands of project-based activities (e.g., meetings, writing reports,…
Descriptors: Student Projects, Active Learning, Guidelines, Teamwork
Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Discover Education, 2025
Students in higher education increasingly integrate emerging technologies to enrich their learning experiences. Universal tools such as virtual classrooms, multimedia presentations, and learning management systems are now widely employed in teaching and learning activities. However, Artificial intelligence (AI) techniques are not yet commonly used…
Descriptors: Artificial Intelligence, College Students, Computer Software, Technology Integration
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Conrad Borchers; Alex Houk; Vincent Aleven; Kenneth R. Koedinger – Grantee Submission, 2025
Active learning promises improved educational outcomes yet depends on students' sustained motivation to engage in practice. Goal setting can enhance learner engagement. However, past evidence of the effectiveness of setting goals tends to be limited to non-digital learning settings and does not scale well as it requires active teacher or parent…
Descriptors: Learner Engagement, Educational Benefits, Goal Orientation, Rewards
Xuewang Geng; Masanori Yamada – SAGE Open, 2025
The development of information and communication technologies has created limitless prospects for using augmented reality (AR) in various fields. Unfortunately, the multitasking nature of AR systems prevents learners from successfully reflecting and retaining knowledge. This study developed and designed a learning analytics dashboard (LAD) with…
Descriptors: Metacognition, Learning Management Systems, Artificial Intelligence, Computer Software
Alez Lagos-Castillo; Andrés Chiappe; María-Soledad Ramirez-Montoya; Diego Fernando Becerra Rodríguez – Contemporary Educational Technology, 2025
It may seem that learning platforms and systems are a tired topic for the academic community; however, with the recent advancements in artificial intelligence, they have become relevant to both current and future educational discourse. This systematic literature review explored platforms and software supporting personalized learning processes in…
Descriptors: Technology Uses in Education, Classroom Environment, Individualized Instruction, Technological Advancement
Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Sonia Itati Marino – Journal of Education and e-Learning Research, 2025
This article examines the potential of Challenge-Based Learning (CBL) and Evidence-Based Software Engineering (ESBE) as a strategy for higher education, combining quality teaching with the development of professional skills. The article specifically aims to mitigate all-but-thesis syndrome in degree programmes. The methodology comprises three…
Descriptors: Problem Based Learning, Evidence Based Practice, Computer Software, Capstone Experiences

Peer reviewed
Direct link
