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Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
María del Mar Montoya Rodríguez; Francisco J. Molina Cobos; Vanesa Martínez-Valderrey; Pablo Molina Moreno; Sofía Pizzarossa; Julieta Feris; Valentina Compá; Vanessa A. de Souza – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explores the effectiveness of a virtual reality (VR) application designed to teach Theory of Mind (ToM) skills to children aged 5-6, addressing the gap in research on the use of VR for typically developing children. Background: ToM is a critical skill for social interaction and understanding others' perspectives. Despite…
Descriptors: Theory of Mind, Computer Simulation, Preschool Children, Interpersonal Relationship
Amanda Stead; Jordan Tinsley; Melissa Fryer; Deepa Srikant; Paul Michael; Grace McCormick; Jace Telloian – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: The increasing prevalence of dementia poses significant challenges for speech-language pathologists (SLPs), who often lack specialized training in addressing degenerative disorders. Simulations can offer students a safe and standardized environment to develop essential skills. This study evaluated whether the Virtual Dementia Tour, a…
Descriptors: Empathy, Clinical Experience, Intervention, Skill Development
Paavola Satu; Laakso Minna; Saalasti Satu – Review Journal of Autism and Developmental Disorders, 2025
In this scoping review on 34 studies, we examined the use of immersive virtual reality (IVR) in neurodevelopmental disorders (NDD). IVR was mostly used in connection with autism spectrum disorder (ASD) for assessment of and intervention in social skills, and in attention deficit hyperactivity disorder (ADHD) for assessment of executive…
Descriptors: Computer Simulation, Neurodevelopmental Disorders, Autism Spectrum Disorders, Intervention
David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
Helen M. Genova; Heba E. Elsayed; Mikayla Haas; Devan Parrott; Denise Krch; Michael Dacanay; Matthew J. Smith – Journal of Autism and Developmental Disorders, 2025
Background: The job interview can be challenging for autistic adolescents considering the required social communication skills. Further, having decreased awareness of personal strengths may make it difficult to advocate for oneself to a future employer. The purpose of the current pilot randomized controlled trial (RCT) is to examine the…
Descriptors: Intervention, Training, Skill Development, Autism Spectrum Disorders
Anne Husted Henriksen; Marta Topor; Gustav Bøg Petersen; Rasmus Ahmt Rohde; Linn Damsgaard; Anne-Mette Veber Nielsen; Andreas Wulff-Abramsson; Guido Makransky; Jacob Wienecke – Journal of Computer Assisted Learning, 2025
Background: The study was motivated by the need to enhance children's literacy skills through innovative teaching methods. This research aims to address limitations in regular classroom teaching by exploring embodied learning and virtual reality (VR) as potential solutions. Objectives: The primary aim of the study was to investigate the effects of…
Descriptors: Young Children, Literacy, Intervention, Teaching Methods
Bhibul Hongthong; Thada Jantakoon; Somsuk Trisupakitti – Higher Education Studies, 2025
Virtual reality (VR) technology has emerged as a promising educational tool in medical training, offering immersive learning experiences that address traditional limitations in medical education. However, comprehensive evidence regarding VR's overall effectiveness across diverse medical education contexts remains fragmented. To systematically…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Medical Education
Emily M. Erb; Gabrielle T. Lee – British Journal of Special Education, 2025
Both virtual reality (VR) and augmented reality (AR) technology have shown potential for the instruction of people on the autism spectrum by simulating real-world experiences in a safe and controlled environment. However, numerous reports indicate that this type of research has included few participants with intellectual disability (ID). The…
Descriptors: Computer Simulation, Technology Uses in Education, Autism Spectrum Disorders, Intellectual Disability
Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
Peidi Gu; Yihang Li; Hailin Ji; Yiran Zhang; Yi Zhang; Yanhong Luo – Educational Psychology Review, 2025
While haptic interactions are increasingly integrated into embodied Extended-Reality (XR) educational systems, their impacts on students' learning outcomes remain underexplored. To address this gap, a comprehensive three-level meta-analysis of 25 studies (50 effect sizes) was conducted to evaluate how haptic interactions in XR learning…
Descriptors: Tactual Perception, Computer Simulation, Computer Uses in Education, Outcomes of Education
Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
Niccolò Butti; Emilia Biffi; Romina Romaniello; Alessandra Finisguerra; Enza Maria Valente; Sandra Strazzer; Renato Borgatti; Cosimo Urgesi – Journal of Autism and Developmental Disorders, 2025
This study tested the feasibility and efficacy of a Virtual Reality (VR) social prediction training (VR-Spirit) specifically designed for patients with congenital cerebellar malformation. The study is a randomised controlled trial in which 28 cerebellar patients aged 7-25 yo were randomly allocated to the VR-Spirit or to a control intervention in…
Descriptors: Computer Simulation, Prediction, Interpersonal Competence, Children

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