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Maide Orçan Kaçan; Ilayda Kimzan – Journal of Educational Computing Research, 2025
This study aimed to investigate the impact of Learning Trajectories (LT[superscript 2])-based games on the mathematical learning of four-year-old kindergarteners. The research employed the ADDIE paradigm, incorporating a pre-test, post-test, and a control group experimental design. The sample group comprised 30 children--15 in the experimental…
Descriptors: Foreign Countries, Educational Games, Mathematics Instruction, Kindergarten
Pi-Sui Hsu; Reva Freedman; Dean LaBarbera; Ben Kluga; Rui Zhang; Crystal Berrios; Sharda Sharma – International Journal of Designs for Learning, 2025
This design case details the ten-year (2014-present) iterative process to design and develop a graph-based computer-assisted program to support middle school students' development of collaborative argumentation. We begin by describing the first two iterations of the design and discuss how we learned from the process failures. This paper focuses on…
Descriptors: Program Development, Middle School Students, Cooperation, Persuasive Discourse
Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning

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