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Dini Octoria; Soetarno Joyoatmojo; Joko Nurkamto; Sudarno – Educational Process: International Journal, 2025
Background/purpose: Assessment for Learning is an integral part of the learning process that provides feedback and improves teaching methods. Teachers experience problems such as limited conceptual understanding, difficulties in designing instruments, and time constraints. This study aims to develop and validate an innovative platform for…
Descriptors: Formative Evaluation, Student Evaluation, Economics Education, Foreign Countries
Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Paul R. Malinowski; Jenna Fesemyer; Minsook Kim; Paige Witte; Isaiah Soto; Kamilli Dugarte; Wesley J. Wilson – Strategies: A Journal for Physical and Sport Educators, 2025
Youth with disabilities are more likely to have enjoyable experiences in Sport Education (SE) seasons that include students serving as equity officers and an emphasis on adaptive sports. This article presents a wheelchair-basketball SE season that physical educators can implement in integrated classes that include students who use wheelchairs to…
Descriptors: Team Sports, Assistive Technology, Physical Education, Students with Disabilities
Jiyeon Park; Sam Choo – Journal of Special Education Technology, 2025
Generative AI, such as ChatGPT, produces personalized and contextually relevant content based on user prompts (inputs provided by users). These prompts act as the primary form of interaction between users and AI models, making their quality essential for generating the most relevant outputs. The process of writing, refining, and optimizing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prompting, Relevance (Education)
Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
Lalita Chaipibal; Thatchai Chittranun – Journal of Practical Studies in Education, 2025
This research aimed to (1) examine the current conditions, desired conditions, and needs regarding active learning management of teachers under the Udonthani Primary Educational Service Area Office 1; and (2) design and develop a program to enhance active learning management among teachers under the same office. The research was conducted in two…
Descriptors: Active Learning, Elementary School Teachers, Faculty Development, Program Development
Baoyun Liu; Suwat Julsuwan; Pacharawit Chansirisira – Journal of Education and Learning, 2025
The New Liberal Arts framework represents a significant reform in Chinese higher education, emphasizing integration of technology, interdisciplinary collaboration, and cultural preservation. As this educational paradigm evolves, art teachers face unprecedented challenges requiring new competencies. This research aimed to: 1) investigate components…
Descriptors: Foreign Countries, Higher Education, Technology Integration, Interdisciplinary Approach
Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Jie Wang; Winai Thongpuban; Saman Asawapoom – Journal of Education and Learning, 2025
The COVID-19 pandemic instigated a global educational crisis, compelling an abrupt transition from traditional in-person instruction to emergency remote teaching. This sudden shift underscored the need for robust learning management models capable of navigating unprecedented disruptions. The objectives of this research were to ascertain the needs…
Descriptors: Foreign Countries, COVID-19, Pandemics, Secondary Schools
Michael Gaebel; Henriette Stoeber; Theodora Famprikezi; Therese Zhang; Alison Morrisroe – European University Association, 2025
Continuing the success of Erasmus+, through improvement of the programme and increasing its budget under the EU's next long-term budget is of key importance for the goals set out in the Competitiveness Compass and Union of Skills. Doing so will also foster the global visibility and attractiveness of Europe's higher education and research sector.…
Descriptors: Higher Education, Student Exchange Programs, International Educational Exchange, Program Development
Kathryn Conrad; Sean Kamperman – Thresholds in Education, 2025
The rise of generative AI has been insufficiently met with opportunities for either educators or students to understand and evaluate GenAI systems. We believe our responsibility as educators includes critically examining these technologies as well as the rhetoric and assumptions that surround them. Our approach has been to provide, and champion,…
Descriptors: Critical Literacy, Artificial Intelligence, Technology Uses in Education, Faculty Development
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