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Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
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Nguyen Quoc Huy; Dat Bao – English Language Teaching Educational Journal, 2025
As social media becomes deeply embedded in the lives of young learners, English language educators are increasingly exploring its pedagogical potential. This article examines how Facebook can function as a multifunctional learning ecosystem that supports three key dimensions of EFL development: learner engagement, leadership growth, and humour…
Descriptors: Social Media, English (Second Language), Second Language Instruction, Second Language Learning