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Lichen Zhang; Chenchen Li; Tong Li; Zijuan Lu – Education and Information Technologies, 2025
Team has been widely applied in various fields, in which the collaboration efficiency of a team is the main consideration under the constraints of skill requirements. In educational scenarios, an educational institution usually builds a team of students with different skills to attend a competition, in which team communication cost and team…
Descriptors: Teamwork, Cooperative Learning, Competition, Interpersonal Relationship
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Pallavi Singh; Phat K. Huynh; Dang Nguyen; Trung Q. Le; Wilfrido Moreno – IEEE Transactions on Learning Technologies, 2025
In organizational and academic settings, the strategic formation of teams is paramount, necessitating an approach that transcends conventional methodologies. This study introduces a novel application of multicriteria integer programming (MCIP), which simultaneously accommodates multiple criteria, thereby innovatively addressing the complex task of…
Descriptors: Teamwork, Group Dynamics, Research Design, Models
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Tohru Murakami; Toru Araki; Yuki Tajika; Hitoshi Ueno; Sotaro Ichinose; Hirohide Iwasaki; Hiroshi Yorifuji – Anatomical Sciences Education, 2025
Human anatomy dissection serves as a cornerstone of medical education, fostering not only anatomical knowledge but also teamwork and professionalism. Given the considerable intellectual, physical, and emotional demands of dissection, effective team dynamics are essential for student success. To enhance learning experiences and academic outcomes,…
Descriptors: Anatomy, Laboratory Procedures, Medical Education, Medical Students
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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork