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Hui-Chen Lin; Hsin Huang; Chia-Kuang Tsai; Shao-Chen Chang – British Journal of Educational Technology, 2025
Dementia patients may have language barriers and decreased comprehension ability. Their family caregivers can feel frustrated when communicating with them. Poor communication hinders family caregivers from obtaining accurate health information about patients, and may also increase their emotional burden, affecting patient care quality. The present…
Descriptors: Dementia, Patients, Language Impairments, Communication Problems
Zahra Dodangeh; Masoumeh Shojaei; Afkham Daneshfar; Thomas Simpson; Harjiv Singh; Ayoub Asadi – Journal of Motor Learning and Development, 2025
Quiet eye training, a technique focused on optimizing gaze behavior during critical moments, has shown potential for enhancing motor skill acquisition. This study investigates the effects of quiet eye training in both virtual and real-world environments on dart-throwing learning. The participants consisted of 45 female students who were randomly…
Descriptors: Eye Movements, Physical Activities, Psychomotor Skills, Perceptual Motor Learning
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
Amanda Stead; Jordan Tinsley; Melissa Fryer; Deepa Srikant; Paul Michael; Grace McCormick; Jace Telloian – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: The increasing prevalence of dementia poses significant challenges for speech-language pathologists (SLPs), who often lack specialized training in addressing degenerative disorders. Simulations can offer students a safe and standardized environment to develop essential skills. This study evaluated whether the Virtual Dementia Tour, a…
Descriptors: Empathy, Clinical Experience, Intervention, Skill Development
David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
Meiyan Huang; Tang Yongquan – Journal of Computer Assisted Learning, 2025
Aim: In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs. Purpose: The purpose of…
Descriptors: Athletics, Technology, Influence of Technology, Training
Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
Gretchen Hoak – Journalism and Mass Communication Educator, 2025
Using virtual reality (VR), six journalism students were given training on how to cover a protest that turns violent. The goal was to investigate if VR could help increase awareness of and resilience to the physical and psychological dangers of journalistic work. Pre- and post-interviews were analyzed for themes associated with learning and…
Descriptors: Computer Simulation, Journalism, Trauma, Trauma Informed Approach
Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
Helen M. Genova; Heba E. Elsayed; Mikayla Haas; Devan Parrott; Denise Krch; Michael Dacanay; Matthew J. Smith – Journal of Autism and Developmental Disorders, 2025
Background: The job interview can be challenging for autistic adolescents considering the required social communication skills. Further, having decreased awareness of personal strengths may make it difficult to advocate for oneself to a future employer. The purpose of the current pilot randomized controlled trial (RCT) is to examine the…
Descriptors: Intervention, Training, Skill Development, Autism Spectrum Disorders
Xiumei Hu; Yitong Jiang; Yunxuan Sun; Ziwei Xu; Fang Zheng; Xiaoyi Hu – Journal of Special Education Technology, 2025
Autistic children have significant difficulties in recognizing and labeling emotions, difficulties which may hinder the natural development of their ability to express and regulate further emotions. The purpose of this study was to evaluate the effect of an augmented reality emotion recognition program (ARERP) delivered in a group format on the…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Computer Simulation, Emotional Response
Xiao-na Hu; Jia-hua Zhang; Ling-yue Li; Min Lan; Hong-mei Li – Journal of Educational Computing Research, 2025
Virtual reality-based teaching training helps to overcome the limitations of traditional microteaching, especially in terms of the authenticity and complexity of simulated teaching scenarios. However, most of the existing related studies focus on the enhancement of trainees' teaching skills and relatively neglect the characteristics of teaching…
Descriptors: Computer Simulation, Microteaching, Training, Preservice Teachers
Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
Chelsea Marelle; Claire Donehower; Sara Hansen; Andrew Roach; Lauren Boden; Emily Tanner – Journal of Special Education Apprenticeship, 2025
This study used a multiple baseline across behaviors design to analyze the effects of didactic training plus simulated rehearsal and feedback on a preservice teacher's implementation of behavior management skills (i.e., opportunities to respond, behavior specific praise, token reward system) with students with autism spectrum disorders (ASD).…
Descriptors: Computer Simulation, Classroom Techniques, Preservice Teachers, Training
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