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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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Alex Lyman; Bryce Hepner; Lisa P. Argyle; Ethan C. Busby; Joshua R. Gubler; David Wingate – Sociological Methods & Research, 2025
Generative artificial intelligence (AI) has the potential to revolutionize social science research. However, researchers face the difficult challenge of choosing a specific AI model, often without social science-specific guidance. To demonstrate the importance of this choice, we present an evaluation of the effect of alignment, or human-driven…
Descriptors: Artificial Intelligence, Computer Simulation, Open Source Technology, Social Science Research
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Patricia D. Simon; Yuchun Zhong; Isaiah C. Dela Cruz; Luke K. Fryer – Journal of Science Education and Technology, 2025
Augmented reality (AR) is one of the key emerging educational technologies that has gained traction in recent years. Subsequently, researchers have also begun to acknowledge AR's potential as a pedagogical tool that can be integrated into school curricula for environmental education. Such progress is important since the urgency of the climate…
Descriptors: Environmental Education, Simulated Environment, Computer Simulation, Educational Technology
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Ellee Grosser; Rachel D. Torres; Laura Weingartner; Daniela Terson de Paleville – Advances in Physiology Education, 2025
Throughout their years of education, health science graduate and professional students complete countless hours of studying and taking exams, which can elevate the stress on these students in addition to their natural strains outside of school. Identifying a method to help reduce academic stress could be critical to positively impact student…
Descriptors: Computer Simulation, Stress Management, Graduate Students, Dentistry
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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
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Samuel B. Gavitte; Milo D. Koretsky; Jeffrey A. Nason – Journal of Computing in Higher Education, 2025
Laboratory activities are central to undergraduate student learning in science and engineering. With advancements in computer technology, many laboratory activities have shifted from providing students experiments in a physical mode to providing them in a virtual mode. Further, physical and virtual modes can be combined to address a single topic,…
Descriptors: Affordances, Computer Simulation, Science Laboratories, Engineering Education
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Jamal Eddine Rafiq; Abdelwahed Namir; Abdelali Zakrani; Mohammed Amraouy; Abdellah Bennane – Journal of Educators Online, 2025
This study examines the evolution of educational practices in the digital era and the integration of information technologies in teaching. Through an automated search in six digital libraries, we identified 99 relevant studies spanning the period from 1990 to 2021. We draw on a systematic mapping approach to classify these studies for better…
Descriptors: Educational Development, Educational Practices, Information Technology, Artificial Intelligence
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Yuanyuan Li; Chengliang Wang; Xiaoqing Gu – Educational Technology & Society, 2025
Recently, there has been a growing interest in the potential of virtual reality-based teacher training (VRBTT). Despite this surge, the impact of VRBTT on teacher training outcomes remains unclear and cannot be generalized from generic VR-based training approaches. This study aimed to evaluate the overall effects of VRBTT and explore potentially…
Descriptors: Literature Reviews, Meta Analysis, Instructional Design, Teacher Education
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Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
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Austin C. Kozlowski; James Evans – Sociological Methods & Research, 2025
Large language models (LLMs), through their exposure to massive collections of online text, learn to reproduce the perspectives and linguistic styles of diverse social and cultural groups. This capability suggests a powerful social scientific application--the simulation of empirically realistic, culturally situated human subjects. Synthesizing…
Descriptors: Artificial Intelligence, Social Science Research, Computer Simulation, Research Methodology
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Thanapat Sripan; Pattarawat Jeerapattanatorn – Contemporary Educational Technology, 2025
Based on an analysis of 36 peer-reviewed publications from academic databases, including ERIC, Scopus, Web of Science, and Google Scholar, this review article provides an in-depth examination of the current trends, challenges, and future implications of metaverse-based learning in education. To ascertain the quality and applicability of the papers…
Descriptors: Computer Uses in Education, Educational Trends, Computer Simulation, Barriers
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Honora Quinn Burnett; Sandra Cherabie; Shelley Jackson Worstell; Karen Espinoza; Karen Sosa-Sanchez; Sonja O'Leary – Journal of School Health, 2025
Background: School-Based Health Centers (SBHCs) have the capacity to overcome youth barriers to care. However, most schools do not have on-campus SBHCs. At Denver Health, a large safety net hospital with 19 SBHCs in Denver Public Schools, we developed a SBHC virtual care program (VCP) to link school nurses with SBHC providers to provide medical…
Descriptors: Educational Development, School Health Services, Clinics, Computer Simulation
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Xi Wang; Catherine Welch – Journal of Educational Measurement, 2025
This study builds on prior research on adaptive testing by examining the performance of item calibration methods in the context of multidimensional multistage tests with within-item multidimensionality. Building on the adaptive module-level approach, where test-takers proceed through customized modules based on their initial performance, this…
Descriptors: Test Items, Adaptive Testing, Testing, Computer Simulation
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Hao Yang; Khairul Azhar Jamaludin – Discover Education, 2025
This study investigates a new model of Yellow River cultural education using virtual reality (VR) photography to enhance cultural learning and identity formation. A mixed-methods case study design was employed, with a focus on the Yellow River Guardian VR exhibition. The participants included 30 university students, 10 audience members, and 5…
Descriptors: Cultural Education, Computer Simulation, Photography, Exhibits
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