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Gorges, Julia; Schmidt, Leonie Christina – British Journal of Educational Psychology, 2022
Background: The generalization of established motivation hypothesis states that individuals use established motivational beliefs to predict motivational beliefs regarding novel learning content on the basis of the perceived similarity between academic domains. Aims: This study tests the generalization hypothesis by investigating the assumed…
Descriptors: Adult Students, Cognitive Processes, Beliefs, Prior Learning
Kashif Raza; Simon Li; Catherine Chua – Science & Education, 2024
Traditional engineering education (Eng. Ed) has received criticism for restricting student learning and experiences to practical skills development while ignoring the significance of fostering cognitive skills that encourage higher order thinking, criticality, and self-reflexivity. Imaginative education (IE) has emerged as a consideration for…
Descriptors: Engineering Education, Imagination, Higher Education, Conventional Instruction
Tawipas Pichaichanarong – Online Submission, 2024
The study takes place in the setting of Wat Phumin, located in Nan Province, Thailand. This revered temple has proudly maintained its magnificent presence for centuries, earning worldwide acclaim as a symbol of timeless greatness. Located in northern Thailand, Wat Phumin in the province of Nan captures the attention of visitors with its intricate…
Descriptors: Social Cognition, Social Theories, Foreign Countries, Architecture
Gregory Thomas Vigil – ProQuest LLC, 2024
Latinx working adults without bachelor's degrees face significant barriers to economic stability and upward mobility, thereby reducing generational wealth. There are significant benefits of degree completion to individuals, such as increased earnings and employment, and benefits to society through greater economic contribution, increased…
Descriptors: Time to Degree, Hispanic American Students, Adult Students, Employment
Roessger, Kevin M. – Adult Education Quarterly: A Journal of Research and Theory, 2023
Developing adults' reflective thinking habits is an aim of adult education, but the best way to do it has been overlooked. Common strategies communicate the skills and knowledge needed to reflect while providing practice opportunities. Yet research indicates that reflective habits are comprised of not only skills and knowledge but also of…
Descriptors: Teaching Methods, Attitude Change, Adult Students, Student Attitudes
Keiauna Grant – ProQuest LLC, 2024
The aim of this qualitative descriptive study was to explore the cognitive, noncognitive, and sociodemographic barriers affecting the enrollment of General Educational Development (GED) holders in higher education in Alabama. The researcher sought to understand these barriers, focusing on poor academic performance, negative emotions,…
Descriptors: High School Equivalency Programs, Students, College Enrollment, Barriers
Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
Fatima Zahra Lotfi; Tono Suwartono; Brahim Maziane; Sri Nurhayati; Youssef Laajan; Brahim Nachit – Educational Process: International Journal, 2025
Background/purpose: Collaborative concept maps (CCMs) stand out for their ability to organize knowledge and enhance retention. However, their use in higher education raises questions about their effectiveness. This study aims to evaluate the effect of CCMs on learning of students enrolled in the Master's program in Training and Supervision…
Descriptors: Concept Mapping, Higher Education, Cooperative Learning, Masters Programs
Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
Xie, Jianling; Xu, Jianzhong; Wei, Tianlan; Gallo, Katarzyna; Giles, Mary Everett; Zhan, Yan; Zeng, Yan; Huang, Xiang; Liu, Xia – Adult Learning, 2022
This exploratory qualitative case study investigates how graduate students in education experience, attribute, and combat academic boredom. Three areas of concern are addressed: (a) the contributing factors to boredom, (b) how attributional style (internal vs. external) relates to coping with boredom, and (c) the differences between combating…
Descriptors: Graduate Students, Education Majors, Psychological Patterns, Learner Engagement
Debbie Denise Taylor – ProQuest LLC, 2022
This study with college and university emerging adult undergraduates (N = 189) aged 18-24 tested the social learning and flourishing theory hypotheses, examining to what extent the relationship between social networking addiction (SNA) and student-motivated strategies for learning are mediated by self-esteem (M1) and a sense of flourishing (M2).…
Descriptors: Undergraduate Students, Young Adults, Social Networks, Social Media
Chi-Cheng Chang; Szu-Ting Yang – Interactive Learning Environments, 2024
This study aimed to investigate the differences in learners' emotion, cognitive load, and cognitive performance among various scaffolding DGBLs, and the influences of emotion and cognitive load on cognitive performance when using DGBLs. Participants were 97 adult learners from some community college, randomly divided into the control group with 32…
Descriptors: Psychological Patterns, Cognitive Processes, Self Efficacy, Game Based Learning
Chang, Chi-Cheng; Yang, Szu-Ting – International Journal of Educational Technology in Higher Education, 2023
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on the above three outcomes. Participants were 97 middle-aged and elder adults from a community…
Descriptors: Adult Learning, Adults, Emotional Response, Cognitive Processes
Kosar, Gülten; Bedir, Hasan – International Journal of Curriculum and Instruction, 2020
This case study examines whether or not an intervention in brain-based learning (BBL) brings about any change in language learning beliefs (LLBs) of adult EFL learners. Students enrolled in an English preparatory program were taught in accord with BBL principles over 16 weeks. Beliefs about language learning inventory (BALLI) was administered at…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Student Attitudes
Major, Amanda; Calandrino, Tina – Distance Learning, 2018
Adult learners acquire information in a method that comes naturally: self-directed, in that they seek information as problems present themselves, connected to a vast amount of information and various social networks, and in a timely manner. Timely, in regards to when they need the information, when they have a moment to pay attention, and within…
Descriptors: Teaching Methods, Cognitive Processes, Difficulty Level, College Students