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Brenner, Michael Yoel – ProQuest LLC, 2010
This qualitative case study was designed to explore how participants in an arts-based leadership development program learned to draw on their right brain capabilities in order to develop the creative competencies required to solve complex modern-day problems in new and different ways. The rationale for this study emerges from the researcher's…
Descriptors: Leadership Training, Art Education, Case Studies, Creative Thinking
Kastoudi, Denise – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at…
Descriptors: Virtual Classrooms, Adult Students, Native Speakers, English (Second Language)
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Jubas, Kaela – Convergence, 2008
Working from a feminist/critical cultural studies perspective, which perceives culture and society as imbued with political tensions, I pose two central questions in this article. First, how can community-based, consumer activism be understood as a strategy adopted by marginalised groups to assert rights claims? I focus on British women's…
Descriptors: Females, Activism, Consumer Economics, European History
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Takahashi, Chie – Compare: A Journal of Comparative Education, 2008
This paper examines the quality and development of relations between organisations and the ways in which these are informed by incidental learning experiences in two projects. The paper conceptualizes instances of inter-organisational learning (IOL) applying theories such as principal-agent, prisoners' dilemma and women's place in community…
Descriptors: Community Development, Incidental Learning, Competition, Foreign Countries