Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Processes | 4 |
Information Processing | 4 |
Adults | 2 |
Models | 2 |
Adult Education | 1 |
Adult Literacy | 1 |
Age Differences | 1 |
Aging (Individuals) | 1 |
Autism | 1 |
Cognitive Development | 1 |
Cognitive Psychology | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Research | 2 |
Education Level
Adult Education | 4 |
Audience
Location
Australia | 1 |
Austria | 1 |
Belgium | 1 |
Canada | 1 |
Czech Republic | 1 |
Denmark | 1 |
Estonia | 1 |
Finland | 1 |
France | 1 |
Germany | 1 |
Ireland | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
International Adult Literacy… | 1 |
What Works Clearinghouse Rating
Paccagnella, Marco – OECD Publishing, 2016
This paper presents a comprehensive analysis of the link between age and proficiency in information-processing skills, based on information drawn from the Survey of Adult Skills (PIAAC). The data reveal significant age-related differences in proficiencies, strongly suggesting that proficiency tends to "naturally" decline with age. Age…
Descriptors: Adult Literacy, Surveys, Adults, Age Differences
Reynolds, Gemma; Reed, Phil – Learning and Motivation, 2011
Stimulus over-selectivity refers to behavior being controlled by one element of the environment at the expense of other equally salient aspects of the environment. This is a common problem for many individuals, including those with autism spectrum disorders, and learning difficulties, and presents a considerable problem for information processing…
Descriptors: Learning Problems, Cues, Autism, Discrimination Learning
Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
Gagel, Charles W. – Journal of Adult Education, 2005
Designing effective instruction is the goal of any instructional designer. This article discusses how lesson design can be enhanced by incorporating certain fundamentals of cognitive psychology. The stages of human information processing and a typical four-step lesson are integrated in a model that can inform instructional design. (Contains 1…
Descriptors: Instructional Design, Instructional Effectiveness, Cognitive Psychology, Information Processing