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Showing 1 to 15 of 23 results Save | Export
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Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
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Werlen, Egon; Bergamin, Per – International Association for Development of the Information Society, 2018
The continuous measurement of learning behavior or learning outcome by appropriate sensors is fundamental for the implementation of technology-based adaptive learning courses. An adaptive system needs such learning data to adapt the instruction to the needs of students. Depending on the learning objective, the sensors use information generated…
Descriptors: Self Evaluation (Individuals), Measures (Individuals), Computer Assisted Instruction, Computer Assisted Testing
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Frederiksen, Karen-Margrete; Laursen, Katja Årosin – Research-publishing.net, 2015
This paper presents our reflections on developing the Computer-Assisted Language Learning (CALL) course "Danish for knowledge workers--labour market-related Danish." As defined by Laursen and Frederiksen (2015), knowledge workers are "highly educated people who typically work at universities, at other institutions of higher…
Descriptors: Indo European Languages, Languages for Special Purposes, Knowledge Economy, Computer Assisted Instruction
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Mohamad, Maslawati; Hussin, Harieza; Shaharuddin, Shahizan – Turkish Online Journal of Educational Technology - TOJET, 2015
With the advent of the computer and the Internet, many higher institutions in Malaysia have begun to integrate conventional teaching with these two technologies. This approach in learning which is also called "blended learning" offers significant benefits, namely time and location shifting. However, the principles applied to activities…
Descriptors: Foreign Countries, Blended Learning, Adult Learning, Adult Students
Harmon, Wendy M. – ProQuest LLC, 2012
As the number of enrollments in online adult education continues to increase, instructional designers must address the issue of how to foster the desire for sustained and enduring learning; and more importantly, prepare students for this lifelong learning process. The purpose of this study was to obtain consensus on an integrated set of components…
Descriptors: Online Courses, Adult Education, Enrollment Trends, Instructional Design
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Seale, Jane; Cooper, Martyn – Computers & Education, 2010
This paper reviews a range of accessibility tools and evaluates how successful they have been in helping teachers in higher education and further education develop accessible e-learning materials and activities for disabled learners. It is argued that these accessibility specific tools have had limited success to date, and that there may therefore…
Descriptors: Multimedia Materials, Computer Assisted Instruction, Learning Disabilities, Electronic Learning
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Giambona, G.; Birchall, D. W. – Educational Media International, 2011
Small- and medium-sized enterprises (SMEs) play an important role in creating a dynamic and successful European economy. Time-poor managers in these organisations generally have fewer opportunities for training and development than their counterparts in larger organisations. As a result, different requirements are placed on training. The aim of…
Descriptors: Foreign Countries, Research Needs, Experiential Learning, Evidence
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
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Cesareni, Donatella; Martini, Francesca; Mancini, Ilaria – International Journal of Computer-Supported Collaborative Learning, 2011
In this paper we present a case study about a community of practice's foundation and development among Italian teachers, researchers and university students who participated in a European project aimed at developing and testing innovative pedagogical models and technologies for collaborative knowledge building. Forty-five people (34 teachers, five…
Descriptors: Foreign Countries, Blended Learning, Computer Assisted Instruction, Case Studies
Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela – Association for the Advancement of Computing in Education, 2012
Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…
Descriptors: Robotics, Telecommunications, Multimedia Instruction, Blended Learning
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Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
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Oiry, Ewan – International Journal of Training and Development, 2009
Could enthusiasm for e-learning be dampened because it is detrimental to the relationships between those undergoing e-training and their direct managers or colleagues? Interviews conducted in four French banks provide material to explore this question. We see that e-learning has increasingly been adopted because it goes beyond the role limitations…
Descriptors: Role Conflict, Human Resources, Personnel Management, Foreign Countries
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Garrote, Ramon; Pettersson, Tomas; Christie, Michael – Australasian Journal of Educational Technology, 2011
In this paper the authors analyse the design and implementation of a course about learning management systems (LMS). The course was first given in Cuba and then in Guatemala and Peru, within the project USo+I: "Universidad, Sociedad e Innovacion, Mejora de la pertinencia de la educacion en las ingenierias de Latinoamerica" financed by…
Descriptors: Foreign Countries, Problem Based Learning, Course Evaluation, Developing Nations
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de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
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