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Samuels, Jeffrey D. – ProQuest LLC, 2013
Computer-Assisted Language Learning (CALL) is an established field of academic inquiry with distinct applications for second language teaching and learning. Many CALL professionals direct language labs or language resource centers (LRCs) in which CALL software applications and generic software applications support language learning programs and…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Computer Software Selection
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Seddon, Kathy; Postlethwaite, Keith – Technology, Pedagogy and Education, 2007
This paper describes the construction and testing of a model designed to inform contributors to online collaborative dialogues about the nature of their contribution, and to guide the input from tutors who facilitate these dialogues. In particular, the model was designed to assist reflection on learning behaviours in online dialogues by…
Descriptors: College Faculty, Expertise, Administrators, Principals