Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Games | 3 |
Computer Simulation | 3 |
Programming | 3 |
Computer Science Education | 2 |
Computer Software | 2 |
Educational Games | 2 |
STEM Education | 2 |
Active Learning | 1 |
Assignments | 1 |
Blended Learning | 1 |
Career Awareness | 1 |
More ▼ |
Author
Amenyo, John-Thones | 1 |
Greer, James | 1 |
Malasri, Kriangsiri | 1 |
Mariais, Christelle | 1 |
Michau, Florence | 1 |
Mills, David | 1 |
Pernin, Jean-Philippe | 1 |
Sherrell, Linda | 1 |
Thomas, Allen | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Adult Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Secondary Education | 1 |
Audience
Location
Tennessee | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers