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Liao, Jian; Lu, Xiaofei – Language Learning & Technology, 2018
The importance of authentic communicative practices in foreign language (FL) learning has long been recognized. However, most FL learners lack adequate access to authentic communicative environments in the target language. In this article, we propose the use of telepresence robots as a potential solution to bridge this gap. Telepresence robots can…
Descriptors: Robotics, English (Second Language), Second Language Learning, Second Language Instruction
Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
Harmon, Stephen W. – Educational Technology, 2011
This article examines the affordances of virtual worlds for initiating a transformative learning experience for adults. In particular, it addresses the capacity of virtual worlds to allow creation of an alternate self which requires some level of personal self-reflection; provide atypical experiences that can initiate reflection; allow experience…
Descriptors: Transformative Learning, Learning Experience, Adult Education, Adult Students
Slotte, Virpi; Herbert, Anne – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to evaluate learners' attitudes to the use of simulation-based e-learning as part of workplace learning when socially situated interaction and blended learning are specifically included in the instructional design. Design/methodology/approach: Responses to a survey questionnaire of 298 sales personnel were…
Descriptors: Feedback (Response), Instructional Design, Staff Development, Web Based Instruction
Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes