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Hart, Sharon L.; Steinheider, Brigitte; Hoffmeister, Vivian E. – International Journal of Training and Development, 2019
While traditional models of training such as behavioral modeling (BMT) have been found to enhance training transfer, research suggests that more active learning strategies such as error management (EMT) and team-based learning (TBL) may be more effective. This paper analyzes BMT, EMT and TBL strategies to train employees on new enterprise…
Descriptors: Teamwork, Case Studies, Transfer of Training, Prediction
Panoutsopoulos, Hercules; Donert, Karl; Papoutsis, Panos; Kotsanis, Ioannis – International Association for Development of the Information Society, 2015
During the last few years, ongoing developments in the technological field of Cloud computing have initiated discourse on the potential of the Cloud to be systematically exploited in educational contexts. Research interest has been stimulated by a range of advantages of Cloud technologies (e.g. adaptability, flexibility, scalability,…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Computer Software
Cereola, Sandra J.; Wier, Benson; Norman, Carolyn Strand – Behaviour & Information Technology, 2012
Based on the large number of small and medium-sized enterprises (SMEs) in the United States, their increasing interest in enterprise-wide software systems and their impact on the US economy, it is important to understand the determinants that can facilitate the successful implementation and assimilation of such technology into these firms' daily…
Descriptors: Small Businesses, Economic Factors, Computer Software, Information Technology
Jo, Il-Hyun – Asia Pacific Education Review, 2009
This study investigates the effect of the presentation of social network diagrams on virtual team members' interaction behavior via e-mail. E-mail transaction data from 22 software developers in a Korean IT company was analyzed and depicted as diagrams by social network analysis (SNA), and presented to the members as an intervention. Results…
Descriptors: Intervention, Network Analysis, Social Networks, Communities of Practice
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Ranieri, Kathryn L. – Performance Improvement Quarterly, 2004
Effective problem-solving skills are critical in dealing with ambiguous and often complex issues in the present-day leaner and globally diverse organizations. Yet respected, well-established problem-solving models may be misaligned within the current work environment, particularly within a team context. Models learned from a more bureaucratic,…
Descriptors: Group Activities, Problem Solving, Guidelines, Work Environment