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Amanda M. Rosen; Lisa Kerr – Journal of Political Science Education, 2024
To what extent does educational gaming add value to more traditional instructional models in learning core concepts of national security and warfighting? This paper presents the results from a quasi-experimental, cross-sectional, and longitudinal study of students taking two standardized courses in the Joint Military Operations department at the…
Descriptors: Educational Games, Learning Processes, Student Attitudes, National Security
Neff, Victoria; Negoescu, Ana; Vanek, Jen – COABE Journal: The Resource for Adult Education, 2021
This article describes an innovative workplace English initiative that aims to improve access to English language instruction for immigrant workers. Developed by the National Immigration Forum, Skills and Opportunity for the New American Workforce (SONAW) is a first-of-its-kind, blended training program comprising 40% face-to-face instruction and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Immigrants
Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Johnson, Ensa; Morwane, Refilwe; Dada, Shakila; Pretorius, Gaby; Lotriet, Marena – Journal of Continuing Higher Education, 2018
Student engagement is a prerequisite for successful learning. Due to the tremendous change in the use of information and communication technologies, the nature of this engagement has had to adapt to fit a hybrid approach of teaching and learning. In this qualitative study, three focus group discussions were conducted that aimed to investigate…
Descriptors: Adult Students, Adult Learning, Student Attitudes, Learner Engagement
Svetlana Poleschuk – UNICEF Innocenti - Global Office of Research and Foresight, 2023
This policy analysis examines regional and national policy and normative documents, and existing literature related to digital learning in Bosnia and Herzegovina, Kosovo, Montenegro, and North Macedonia. The report captures the state of the education recovery after the COVID-19 school closures and explores trends, promising practices, challenges,…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Computer Uses in Education
Hébert, Cristyne; Thumlert, Kurt; Jenson, Jennifer – Journal of Research on Technology in Education, 2022
In this article, we present findings of a research study centered around a 10-week digital production workshop developed specifically for families in an urban school board, a population rich with culturally diverse immigrant families and English language learners (ELLs). The aim of this research was to support parents/guardians in an urban…
Descriptors: Intergenerational Programs, Workshops, Immigrants, English Language Learners
Olson, Joann S., Ed.; Elufiede, Kemi, Ed.; Murray-Lemon, Lauren, Ed. – Adult Higher Education Alliance, 2021
The 45th annual conference of the Adult and Higher Education Alliance (AHEA) was held virtually in March 2021. Papers in these proceedings include the following: (1) An Analysis of the Role of Communities of Practice in Transformational Learning during a Pandemic (Nighet Ahmed and Ava Tabb); (2) Using Children's Literature to Create a Culturally…
Descriptors: Adult Education, Higher Education, Transformative Learning, Communities of Practice
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Liaqat, Amna; Munteanu, Cosmin; Demmans Epp, Carrie – International Journal of Artificial Intelligence in Education, 2021
300,000 immigrants move to Canada each year in search of better economic opportunities, and many have limited English language skills. Improving written literacy of newcomers can enhance education, employment, or social integration opportunities. However, frequent, timely, and personalized feedback is not always possible for immigrants. Online…
Descriptors: Adult Students, English Language Learners, Feedback (Response), Automation
Almut Ketzer-Nöltge, Editor; Nicola Würffel, Editor – Peter Lang Publishing Group, 2024
For over four decades, textbooks have been enhanced with digital components, and today, it is almost impossible to find a textbook that does not contain any. Does this mean that textbooks have been fully digitalized and that we have reached a point where the integration of digital media into textbooks is the norm? Since there is no clear consensus…
Descriptors: Textbooks, Electronic Books, Computer Uses in Education, Educational History
Vargas-Alejo, Verónica; Montero-Moguel, Luis E. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this study we show the models that students of administration and accounting careers built when performing an activity close to the real life, with the use of Excel. The representations and ideas exhibited by the students when they used the software are analyzed. The methodology was qualitative. The theoretical framework was the Models and…
Descriptors: Computer Software, Models, Population Growth, Learning Activities
Kim, Byoung Wook; Lee, Won Gyu; Lee, Byeong Rae; Shon, Jin Gon – International Review of Research in Open and Distributed Learning, 2015
Open Educational Resources (OER) is terminology that refers to educational resources (content and software) distributed through the Internet, free of charge and freely accessible, expanding learning opportunities for adult learners. This terminology first appeared around 2002, although its roots can be traced to the open architecture of the…
Descriptors: Foreign Countries, Educational Resources, Resource Units, Computer Uses in Education
Aloraini, Nouf; Cardoso, Walcir – Research-publishing.net, 2018
This study investigates Saudi students' attitudes towards the use of four Social Media (SM) applications for learning English as a Foreign Language (EFL): Instagram, Snapchat, Twitter, and WhatsApp. Ninety-nine adult students participated in this mixed-methods study, which included surveys and interviews to examine their perception of SM as…
Descriptors: Foreign Countries, Social Media, Second Language Learning, English (Second Language)
Nafukho, Fredrick Muyia, Ed.; Irby, Beverly J., Ed. – IGI Global, 2015
Our increasingly globalized world is driven by shared knowledge, and nowhere is that knowledge more important than in education. Now more than ever, there is a demand for technology that will assist in the spread of knowledge through customized, self-paced, and on-demand learning. The Handbook of Research on Innovative Technology Integration in…
Descriptors: Technology Integration, Higher Education, Educational Research, Virtual Classrooms