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Eaton, Sarah Elaine – Online Submission, 2012
This report offers practical suggestions for literacy practitioners and program administrators on how to use webinar and webcasting technologies to promote and market literacy. The report is divided into sections on how to use webinars for learners, for staff and volunteers and to engage the general community. A checklist of tips to use on the day…
Descriptors: Adult Education, Internet, Marketing, Computer Uses in Education
Reed, Lori; Signorelli, Paul – ALA Editions, 2011
The best kind of learning is that which never ends--and a culture of training means that staff will be more flexible and responsive to new ideas and strategies, imperative in today's libraries. In this practical resource, leading workplace trainers Reed and Signorelli offer guidance on improving the effectiveness of training programs. Their book…
Descriptors: Workplace Learning, Library Personnel, Public Libraries, Library Services
Blankstein, Alan M.; Houston, Paul D.; Cole, Robert W. – Corwin, 2010
Offering key concepts about how the informed use of data can translate into highly effective school leadership, this seventh volume in "The Soul of Educational Leadership" series demonstrates how educational leaders can apply data strategically to strengthen school leadership and significantly improve professional learning, students' learning…
Descriptors: Data Analysis, Instructional Leadership, Data, Staff Development
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Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Land, Susan M.; Draper, Darryl C.; Ma, Ziyan; Hsieh, Hsiu-Wei; Smith, Brian K.; Jordan, Robert – Performance Improvement Quarterly, 2009
Current approaches to workplace learning emphasize designing communities of practice that are intended to support both formal and informal knowledge acquisition. This article presents the design and research of a knowledge-based community of practice for Subaru, based on principles outlined by Scardamalia (2002) and Zhang, Scardamalia, Lamon,…
Descriptors: Computer Mediated Communication, Internet, Computer Uses in Education, Integrated Learning Systems
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Jeffrey, Lynn; Hegarty, Bronwyn; Kelly, Oriel; Penman, Merrolee; Coburn, Dawn; McDonald, Jenny – Journal of Information Technology Education, 2011
The development of digital information literacy (DIL) has been slow in comparison to changes in information communication technologies, and this remains an issue for the higher education sector. Competency in such skills is essential to full participation in society and work. In addition, these skills are regarded as underpinning the ability to…
Descriptors: Foreign Countries, Communities of Practice, Higher Education, Self Efficacy
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Tukel, Oya I.; Rom, Walter O.; Kremic, Tibor – Learning Organization, 2008
Purpose: The purpose of this paper is to analyze the impact of learning in a project-driven organization and demonstrate analytically how the learning, which takes place during the execution of successive projects, and the forgetting that takes place during the dormant time between the project executions, can impact performance and productivity in…
Descriptors: Outcomes of Education, Program Effectiveness, Manufacturing, Memory
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Neumann, Marco; O'Murchu, Ina; Breslin, John; Decker, Stefan; Hogan, Deirdre; MacDonaill, Ciaran – Journal of European Industrial Training, 2005
Purpose: The motivation for this investigation is to apply social networking features to a semantic network portal, which supports the efforts in enterprise training units to up-skill the employee in the company, and facilitates the creation and reuse of knowledge in online communities. Design/methodology/approach: The paper provides an overview…
Descriptors: Foreign Countries, Knowledge Management, Semantics, Social Networks