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Punar, Nermin; Uzun, Levent – International Online Journal of Education and Teaching, 2019
As a result of the globalized world, technology has become the center of our lives and changes a lot of things such as our education and communication. Educational institutions have started to use some online communication platforms such as Skype[TM] while teaching a second language. This research examines the effect of Skype[TM] on foreign…
Descriptors: Telecommunications, Second Language Instruction, English (Second Language), Adult Education
Ebadi, Saman; Bashiri, Saba – Teaching English with Technology, 2018
This study investigated EFL learners' perspectives about their vocabulary learning experiences via a smartphone application. An online demographic questionnaire was used for recruiting 50 EFL learners from a language teaching channel in Telegram messenger required to use a smartphone application called Vocabulary Flashcards 2016 for a month. After…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
Xodabande, Ismail – International Journal of Education and Literacy Studies, 2018
In recent years, increasing availability of digital technologies and internet connection for the majority of global population has affected almost every aspect of modern life including education and language learning. As a result, the face of language learning is changing both inside and outside the classroom and there is an ever growing need to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Preferences
Davidovitch, Nitza; Yossel-Eisenbach, Yael – Journal of Education and e-Learning Research, 2019
This study examines undergraduate students' perceptions of academic teaching and factors that affect these perceptions, whether social background, secondary education, academic background, or learning habits. The study is based on the findings of a previous study conducted by the authors, which indicated two patterns of learning habits among…
Descriptors: Undergraduate Students, Student Attitudes, Resistance (Psychology), Technology Integration
Heithecker, Julia Ann – ProQuest LLC, 2013
The purpose of this quantitative study was to compare the educational effectiveness of online versus in-class computer literacy courses, and examine the impact, if any, of student demographics (delimited to gender, age, work status, father and mother education, and enrollment status). Institutions are seeking ways to produce technologically…
Descriptors: Computer Literacy, Online Courses, Web Based Instruction, Conventional Instruction
Lin, Peng-Chun; Hou, Huei-Tse; Wang, Shu-Ming; Chang, Kuo-En – Computers & Education, 2013
In recent years, social networking services (SNSs), for example, Facebook, have shown exponential growth in their number of users. Witnessing the popularity of these SNSs, educational researchers have also explored the potential educational value of using SNSs. Despite the few studies that have investigated learners' attitudes toward and the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Student Behavior
Chu, Regina Ju-chun – Computers & Education, 2010
Gender and age differences in the effects of e-learning, including students' satisfaction and Internet self-efficacy, have been supported in prior research. What is less understood is how these differences are shaped, especially for higher aged adults. This article examines the utility of family support (tangible and emotional) and Internet…
Descriptors: Electronic Learning, Structural Equation Models, Self Efficacy, Adults
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Vandenbroeck, M.; Verschelden, G.; Boonaert, T. – Journal of Computer Assisted Learning, 2008
The literature seems to suggest that women may be at risk from being excluded from adult education programmes, which use e-learning, especially when they have low economic status. Based on a survey of 551 women, family day care providers, we conclude that there is a persistent divide in PC access and use, as well as in perceived PC skills…
Descriptors: Economic Status, Females, Computer Assisted Instruction, Motivation