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Wang, Ya-Ling; Hou, Huei-Tse; Tsai, Chin-Chung – Educational Gerontology, 2020
There is a growing body of research which explores the benefits to the elderly of playing digital games for knowledge acquisition, various skills enhancement and well-being. However, few systematic literature reviews have highlighted and updated the trends and findings regarding digital games designed for older users and learners. Also, a forced…
Descriptors: Computer Games, Older Adults, Skill Development, Classification
Giampieri, Patrizia – Language Learning in Higher Education, 2021
The World Wide Web has often been considered too vast to be consulted for linguistic purposes or for language learning. This paper will explore whether second language learners can be taught how to navigate the web (i.e., how to perform Google linguistic research, or "Googleology"), in order to improve their language skills. To this aim,…
Descriptors: Syntax, Computer Software, Search Engines, Phrase Structure
Cárdenas-Claros, Mónica Stella – Computer Assisted Language Learning, 2022
This paper reports the results of three independent qualitative case studies that examined interactions with feedback as L2 listeners worked in self-regulated environments. Data on high-intermediate learners of English were collected from case studies conducted in Australia, Colombia and Chile. Results show that L2 listeners across case studies…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Ebadi, Saman; Bashiri, Saba – Teaching English with Technology, 2018
This study investigated EFL learners' perspectives about their vocabulary learning experiences via a smartphone application. An online demographic questionnaire was used for recruiting 50 EFL learners from a language teaching channel in Telegram messenger required to use a smartphone application called Vocabulary Flashcards 2016 for a month. After…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
Rich, Peter J.; Trip, Tonya – TechTrends: Linking Research and Practice to Improve Learning, 2011
The increasing ease and ubiquity of video has resulted in a proliferation of video annotation tools used and designed for improving education. While similar, each tool has its relative strengths and weaknesses. Choosing the "right" tool can have an impact on the experience of teachers and the effectiveness of video as a means for improving…
Descriptors: Video Technology, Computer Software, Educational Improvement, Computer Uses in Education
Educational Testing Service, 2011
Choosing whether to test via computer is the most difficult and consequential decision the designers of a testing program can make. The decision is difficult because of the wide range of choices available. Designers can choose where and how often the test is made available, how the test items look and function, how those items are combined into…
Descriptors: Test Items, Testing Programs, Testing, Computer Assisted Testing
Kreck, Carol – Education Commission of the States, 2014
Education Commission of the States (ECS) reviewed legislation in the 50 states to see how state leaders are responding to concerns about concussions in youth sports. This report reviews state responses to concussion concerns, and provides examples of provisions put in place by California, Connecticut, and Texas. Three emerging innovations are…
Descriptors: State Legislation, Team Sports, Athletics, Head Injuries
Ogunleye, Ayodele; Owolabi, Tunde; Adeyemo, Sunday – Online Submission, 2013
In recent times, the role of entrepreneurs has been recognized to be of great significance in accelerating the pace of growth of economic development of any country. Internet-enabled technologies have also challenged existing business models in numerous market sectors and offered innovation opportunities to a variety of stakeholders--not least…
Descriptors: Foreign Countries, Educational Games, Computer Games, Web Sites
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Rossi, Pier Giuseppe; Magnoler, Patrizia; Giannandrea, Lorella – Campus-Wide Information Systems, 2008
Purpose: An e-portfolio is a useful tool to increase reflection and awareness in teachers and students. However, benefits of e-portfolio use are weakened by difficulties due to the lack of motivation, the heavy weight of creation and revision of the e-portfolios, the rigid tool structure. The paper aims to answer these emerging issues, showing how…
Descriptors: Portfolios (Background Materials), Student Motivation, Guidelines, Teaching Methods
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
Flynn, Nancy – Learning & Leading with Technology, 2007
Given the financial constraints facing U.S. schools and the expense of cutting-edge technology, partnerships between schools and corporations that specialize in technology are becoming more vital in the quest to remain competitive in today's educational market. Schools can benefit from these partnerships by receiving the latest hardware and…
Descriptors: Computer Software, Guidelines, Educational Technology, Corporations
Choitz, Paul; Lee, Doris – Performance Improvement Quarterly, 2006
Asynchronous computer conferencing refers to the use of computer software and a network enabling participants to post messages that allow discourse to continue even though interactions may be extended over days and weeks. Asynchronous conferences are time-independent, adapting to multiple time zones and learner schedules. Such activities as…
Descriptors: Asynchronous Communication, Internet, Computer Mediated Communication, Computer Software
Ranieri, Kathryn L. – Performance Improvement Quarterly, 2004
Effective problem-solving skills are critical in dealing with ambiguous and often complex issues in the present-day leaner and globally diverse organizations. Yet respected, well-established problem-solving models may be misaligned within the current work environment, particularly within a team context. Models learned from a more bureaucratic,…
Descriptors: Group Activities, Problem Solving, Guidelines, Work Environment