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Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Naif, Ahmed H.; Saad, Noor Saazai Mat – English Language Teaching, 2017
Adult Arab learners of Finnish as second language (FSL) often encounter communication difficulty when dealing with official documents. They also cannot help their children in their school homework. FSL proficiency is an essential requirement to get an employment and to obtain the Finnish citizenship. The aim of this paper is to explore the use of…
Descriptors: Foreign Countries, Second Language Learning, Finno Ugric Languages, Arabs