Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Author
| Feklistova, Lidia | 1 |
| Lepp, Marina | 1 |
| Luik, Piret | 1 |
| Mariais, Christelle | 1 |
| Michau, Florence | 1 |
| Palts, Tauno | 1 |
| Pernin, Jean-Philippe | 1 |
| Rõõm, Marili | 1 |
| Suviste, Reelika | 1 |
| Säde, Merilin | 1 |
| Tõnisson, Eno | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Adult Education | 2 |
| Postsecondary Education | 1 |
Audience
Location
| Estonia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Luik, Piret; Lepp, Marina; Feklistova, Lidia; Säde, Merilin; Rõõm, Marili; Palts, Tauno; Suviste, Reelika; Tõnisson, Eno – International Journal of Lifelong Education, 2020
MOOCs for learning the basics of programming have become popular among people with a diverse range of backgrounds, interests and learning contexts. Studies show that learners who enrol in MOOCs tend to have different motivation from learners in traditional courses, but it is not known how motivation differs for people with different backgrounds.…
Descriptors: Online Courses, Open Education, Programming, Learning Motivation
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models

Peer reviewed
Direct link
