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Davidovitch, Nitza; Yossel-Eisenbach, Yael – Journal of Education and e-Learning Research, 2019
This study examines undergraduate students' perceptions of academic teaching and factors that affect these perceptions, whether social background, secondary education, academic background, or learning habits. The study is based on the findings of a previous study conducted by the authors, which indicated two patterns of learning habits among…
Descriptors: Undergraduate Students, Student Attitudes, Resistance (Psychology), Technology Integration
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Levy, S. T.; Lahav, O. – Journal of Computer Assisted Learning, 2012
This paper addresses a central need among people who are blind, access to inquiry-based science learning materials, which are addressed by few other learning environments that use assistive technologies. In this study, we investigated ways in which learning environments based on sound mediation can support science learning by blind people. We used…
Descriptors: Assistive Technology, Pretests Posttests, Acoustics, Auditory Stimuli
Taylor, John E.; Ku, Heng-Yu – Performance Improvement Quarterly, 2011
This study investigated whether active learning within computer-based training courses can be measured and whether it serves as a predictor of learner-perceived course quality. A major corporation participated in this research, providing access to internal employee training courses, training representatives, and historical course evaluation data.…
Descriptors: Learner Engagement, Instructional Design, Course Evaluation, Predictor Variables
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Lee, Ming-Chi – Computers & Education, 2010
Although e-learning has been prompted to various education levels, the intention to continue using such systems is still very low, and the acceptance-discontinuance anomaly phenomenon (i.e., users discontinue using e-learning after initially accepting it) is a common occurrence. This paper synthesizes the expectation-confirmation model (ECM), the…
Descriptors: Electronic Learning, Expectation, Continuing Education, Intention
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Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
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Chu, Regina Ju-chun – Computers & Education, 2010
Gender and age differences in the effects of e-learning, including students' satisfaction and Internet self-efficacy, have been supported in prior research. What is less understood is how these differences are shaped, especially for higher aged adults. This article examines the utility of family support (tangible and emotional) and Internet…
Descriptors: Electronic Learning, Structural Equation Models, Self Efficacy, Adults
Buckner, Barbara Renee – ProQuest LLC, 2011
The purpose of this study was to determine the effect of TI-Nspire graphing calculator use on student achievement and on teacher behavior variables of planning, teaching, and assessing. This study investigated the teaching of functions by teachers using the TI-Nspire graphing calculator versus teachers using a non-graphing scientific calculator. …
Descriptors: Video Technology, Control Groups, Teacher Behavior, Lesson Plans
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
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Ke, Fengfeng; Xie, Kui – Internet and Higher Education, 2009
Adult students have become the new majority in online distance education. Research in online distance education, however, is still predominantly based on the historical perspective of the traditional student profile. This study examines adult students' learning engagement in online courses and explores the impact of online course design models and…
Descriptors: Adult Students, Program Effectiveness, Learner Engagement, Models
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
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Petty, Gregory C.; Lim, Doo H.; Zulauf, Jeff – Journal of Technology Studies, 2007
Many research studies on the effect of organizational factors on training transfer have been conducted, but few studies have considered the effect that different training delivery methods have on training transfer. This study sought to identify if there is any difference in the perceived transfer of training between traditional classroom…
Descriptors: Self Efficacy, Computer Assisted Instruction, Transfer of Training, Teaching Methods