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Civelek, Mustafa; Karatepe, Çigdem – Advances in Language and Literary Studies, 2021
Although the use of technology for pragmatics instruction has attracted significant attention from scholars, the number of studies regarding the impact of self-access materials to this end is limited. Nearpod is a useful cloud-based application to support self-paced learning. This paper aims to probe the effect of learning through Nearpod on EFL…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Ajabshir, Zahra Fakher; Sadeghi, Karim – Teaching English with Technology, 2019
This study investigated the effect of computer-assisted instruction (CAI) on adult second language (L2) learners' vocabulary recognition and production across high and low proficiency levels. Seventy-four participants were assigned to experimental (CAI) and control groups. All participants in the CAI group were categorized into high and low…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Computer Assisted Instruction, Second Language Instruction
Best, Melanie – ProQuest LLC, 2017
Background of Problem: Brain injury is a leading cause of death and disability in children and adolescents. According to the Brain Injury Association of America (2015) ages 0-4 and 15-19 are the two age groups at greatest risk for traumatic brain injury (TBI) or concussion. Five out of ten concussions are not reported or go undetected. The…
Descriptors: Parent Education, Brain, Death, Disabilities
Krause, Tim – ORTESOL Journal, 2018
Vocabulary acquisition is central to language learning, and many instructors believe that technology can facilitate this core activity. While numerous websites and apps offer language-learning activities and games, not all provide evidence that their content and techniques are effective. VocabularySpellingCity (VSC), however, commissioned a study…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
McCulley, Yvette K. – ProQuest LLC, 2012
The problem: The increasingly competitive global economy demands literate, educated workers. Both men and women experience the effects of education on employment rates and income. Racial and ethnic minorities, English language learners, and especially those with prison records are most deeply affected by the economic consequences of dropping out…
Descriptors: Adult Students, Institutionalized Persons, Correctional Education, Literacy
Robson, Daphne; Abell, Walt; Boustead, Therese – International Journal for Mathematics Teaching and Learning, 2012
Students who are preparing to study science and engineering need to understand equation solving but adult students returning to study can find this difficult. In this paper, the design of an online resource, Equations2go, for helping students learn to solve linear equations is investigated. Students learning to solve equations need to consider…
Descriptors: Computer Software, Adult Students, Equations (Mathematics), Algebra
McCulley, Yvette; Gillespie, Catherine; Murr, Anne H. – Journal of Correctional Education, 2014
The purpose of this study was to assess the effectiveness of text-to-speech computer software in prison educational centers. Incarcerated adult learners with low literacy skills in two midwestern incarceration facilities used adaptive technology for a 5-month period. A statistically significant difference was found between pretest and posttest…
Descriptors: Computer Software, Correctional Institutions, Adult Literacy, Literacy Education
Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups
Makwana, Alpesh P. – ProQuest LLC, 2009
"Pre-Trip Inspection" of the truck and trailer is one of the components of the current Commercial Driver's License (CDL) test. This part of the CDL test checks the ability of the student to identify the important parts of the commercial vehicle and their potential defects. The "Virtual Check Ride System" (VCRS), a…
Descriptors: Feedback (Response), Experimental Groups, Motor Vehicles, Program Effectiveness
Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
Fan, Ya-Ching; Wang, Tzu-Hua; Wang, Kuo-Hua – Computers & Education, 2011
This research investigates the effect of a web-based model, named "Practicing, Reflecting, and Revising with Web-based Assessment and Test Analysis system (P2R-WATA) Assessment Literacy Development Model," on enhancing assessment knowledge and perspectives of secondary in-service teachers, and adopts a single group experimental research…
Descriptors: Research Design, Test Items, Summer Programs, Prior Learning
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Ye, Lei; Walker, Andrew; Recker, Mimi; Leary, Heather; Robertshaw, M. Brooke; Sellers, Linda – Online Submission, 2012
Despite of much focus on professional development aimed specifically at developing teachers' technology integration skills, rigorous studies of effective PD (professional development) are lacking. Evidence is also lacking on how these skills can best be integrated with pedagogical and content knowledge to improve student learning. The purpose of…
Descriptors: Electronic Learning, Technology Integration, Problem Based Learning, Rating Scales
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