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Nunnery, John A.; Ross, Steven M.; Chappell, Shanan; Pribesh, Shana; Hoag-Carhart, Elizabeth – Online Submission, 2011
School leaders are increasingly being asked, whether by rhetoric or policy, to measurably improve student achievement. The resultant need to assist school leaders in their ability to improve teaching and learning for all students in their schools led to the establishment of the National Institute of School Leadership's (NISL's) Executive…
Descriptors: Caring, Academic Achievement, Management Development, Instructional Leadership
Nunnery, John A.; Yen, Cherng-Jyh; Ross, Steven M. – Online Submission, 2011
The National Institute of School Leadership's (NISL's) Executive Development Program (EDP) was established to provide professional development to school leaders to drive their schools to high performance. The program emphasizes the role of principals as strategic thinkers, instructional leaders, and creators of a just, fair, and caring culture in…
Descriptors: Leadership Training, Management Development, Instructional Leadership, Principals
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Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation
Nunnery, John A.; Ross, Steven M.; Yen, Cherng-jyh – Online Submission, 2010
This study examined the impact of NISL's [National Institute for School Leadership's] Executive Development Program for principals on student achievement in Pennsylvania schools between 2006-2009. Roughly half of the NISL-trained principals started the program during the 2007 school year and completed it in the 2008 school year, whereas the other…
Descriptors: Middle Schools, Elementary Schools, High Schools, Academic Achievement
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education