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Ioi, Toshihiro; Ono, Masakazu; Ishii, Kota; Kato, Kazuhiko – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a method for the transfer of knowledge and skills in project management (PM) based on techniques in knowledge management (KM). Design/methodology/approach: The literature contains studies on methods to extract experiential knowledge in PM, but few studies exist that focus on methods to convert…
Descriptors: Expertise, Knowledge Management, Business Administration, Facilitators (Individuals)
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Drury, Marilyn – EDUCAUSE Quarterly, 2009
The growth and increasing criticality of the CIO role in higher education suggests the importance of recognizing and understanding the characteristics of successful CIOs and the environments supporting their success, with the goal of developing new leaders. Although the literature, in general, provides a rich knowledge base concerning IT…
Descriptors: Higher Education, Women Administrators, Womens Education, Womens Studies
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Dymock, Darryl; Billett, Stephen – Australian Journal of Adult Learning, 2010
Governments are currently mobilising their national workforces to compete effectively in a globalised economy where being export-effective and import-competitive are necessary to secure national economic and social goals. Australia is no exception here. Yet, in this country, as in others, similar mobilisations occurred in earlier times, most…
Descriptors: War, Foreign Countries, Labor Force Development, Educational History
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Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation