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Ingebrand, Elias; Samuelsson, Christina; Hydén, Lars-Christer – Educational Gerontology, 2021
Recent studies have demonstrated that people living with dementia, contrary to common believes, are capable of novel learning without structured interventions. Opportunities for learning throughout an individual's lifespan have been acknowledged as important factors in facilitating social participation and promoting wellbeing. However, little is…
Descriptors: Dementia, Adult Learning, Well Being, Learning Processes
Kabat-Ryan, Katalin Judith – ProQuest LLC, 2013
This dissertation examines the spatio-temporal practices of a distance learning class in a graduate institution in the Northeast United States. Guided by a multispatial and temporal perspective, the case study builds on Hine's (2003) and Leander and McKim's (2003) connective ethnography of offline and online research sites, and frames the research…
Descriptors: Ethnography, Case Studies, Graduate Students, Distance Education
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Nassaji, Hossein – Language Learning, 2013
This study examined the role of incidental focus on form (FonF) in adult English-as-a-second-language classrooms. Specifically, it explored the extent to which the amount, type, and effectiveness of FonF were related to differences in classroom participation structure, that is, the organization of classroom talk within which FonF may occur. The…
Descriptors: Grammar, English (Second Language), Second Language Learning, Adult Education
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Koskela, Inka; Palukka, Hannele – Journal of Workplace Learning, 2011
Purpose: This paper aims to identify methods of guidance and supervision used in air traffic control training. It also aims to show how these methods facilitate trainee participation in core work activities. Design/methodology/approach: The paper applies the tools of conversation analysis and ethnomethodology to explore the ways in which trainers…
Descriptors: Workplace Learning, Video Technology, Educational Strategies, Simulation
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
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Finlay, W. Mick L.; Antaki, Charles; Walton, Chris – British Journal of Learning Disabilities, 2008
In this paper we argue that video recording of actual practice should be a central tool for organisations attempting to improve services for people with learning disabilities. Since an important site for the disempowerment of service-users is in everyday, mundane interactions with service staff, an approach to staff development is needed which…
Descriptors: Mental Retardation, Learning Disabilities, Guidelines, Staff Development