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Maurice A. Feldman; Amanda Cappon; Kay Corbier; Vicky Caruana; Mechane Laronde; Kendra Thomson – Journal of Applied Research in Intellectual Disabilities, 2025
Background: This study evaluated the Step-by-Step Parenting Program (SBSPP) to prepare expectant parents with intellectual disabilities to care for their newborns. Method: Two expectant parents with intellectual disabilities were seen once or twice weekly in their homes for about 2 h over 16 and 20 weeks (21 and 27 sessions), respectively. The key…
Descriptors: Parent Education, Parents with Disabilities, Intellectual Disability, Neonates
Philip Moffitt; Brett Bligh – Journal of Vocational Education and Training, 2024
Learner agency, often understood in terms of self-direction and negotiated engagement, is considered important in technical and vocational education and training (TVET). Yet nurturing and supporting agency is resource-intensive and difficult. In this paper, we consider learner agency for online TVET--a setting where content delivery models can be…
Descriptors: Electronic Learning, Personal Autonomy, Technical Education, Vocational Education
Thi Thuy Ha Dinh; David B. Lees; Pieter J. Van Dam; Denise Elizabeth McGarry – Health Education Research, 2024
Schools and school teachers often focus on content aimed at delaying sexual debut and preventing teenage pregnancy, and address the impacts of risky behaviours on infant health. Infant simulators are increasingly used in health education courses. However, it is unclear how effective this education is. In this review, we examined the evidence for…
Descriptors: Infants, Simulation, Pregnancy, Parent Education
Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education
Logston, Cory – American Association for Adult and Continuing Education, 2022
Virtual reality promotes prosocial behavior on various issues, including homelessness, ageism, and the environment. Recently researchers have explored the potential for a virtual reality experience to promote an empathic perspective transformation with promising results. The purpose of my proposed research is to investigate and explain the…
Descriptors: Educational Technology, Computer Simulation, Program Effectiveness, Transformative Learning
Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
Yunjo An; Regina Kaplan-Rakowski – TechTrends: Linking Research and Practice to Improve Learning, 2024
Most research on virtual reality (VR) for learning has focused on young populations in formal learning contexts. Little research has been conducted on how adults engage in informal learning using VR. This study examined adults' informal learning experiences in high-immersion VR, focusing on the aspects of VR they enjoyed and the challenges they…
Descriptors: Informal Education, Computer Simulation, Experiential Learning, Adults
Adrian Urbano; Michael Mortimer; Ben Horan; Hans Stefan; Kaja Antlej – Journal of Workplace Learning, 2024
Purpose: The ability to measure cognitive load in the workplace provides several opportunities to improve workplace learning. In recent years, virtual reality (VR) has seen an increase in use for training and learning applications due to improvements in technology and reduced costs. This study aims to focus on the use of simulation task load index…
Descriptors: Cognitive Processes, Difficulty Level, Computer Simulation, Evaluation Methods
Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Broski, Julie; Tarver, Stephen; Krase, Kelli; Petersen, Shariska; Wolverton, Amy; Winchester, Mae; Berbel, German; Zabel, Taylor; Warren, Hannah; Lineberry, Matthew – Advances in Health Sciences Education, 2023
In Obstetrics and Gynecologic operating room emergencies, the surgeon cannot both operate and lead a suddenly expanded and redirected team response. However, one of the most often used approaches to interprofessional continuing education designed to improve teams' ability to respond to unanticipated critical events still emphasizes surgeon…
Descriptors: Obstetrics, Gynecology, Surgery, Interprofessional Relationship
Randell, Eva; Janeslätt, Gunnel; Höglund, Berit – Journal of Applied Research in Intellectual Disabilities, 2021
Background: Few studies have focused on how youth with intellectual disability (ID) can be facilitated in reasoning about future parenthood. This study aimed to explore an intervention using the Toolkit "Children what does it involve?" and the Real-Care-Baby (RCB) simulator among students with ID. Method: Sixteen students with ID who…
Descriptors: Intervention, Child Rearing, Students with Disabilities, Simulation
Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
Rahimi, Somaye; Khorasani, Abasalt; Rezaeizadeh, Morteza; Waterworth, John – European Journal of Training and Development, 2022
Purpose: Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.…
Descriptors: Research Reports, Human Resources, Labor Force Development, Computer Simulation
Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing