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Goldenberg, E. Paul; Carter, Cynthia J.; Mark, June; Reed, Kristen; Spencer, Deborah; Coleman, Kate – Digital Experiences in Mathematics Education, 2021
This article reports on an exploration of how second-graders can learn mathematics through programming. We started from the theory that a suitably designed programming language can serve children as a language for expressing and experimenting with mathematical ideas and processes in order to do mathematics and thereby, with appropriate tasks and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Programming
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York, Julie – Childhood Education, 2023
The STEM acronym (science, technology, engineering, and mathematics) has evolved into STEAM, to reflect the increasingly held view that art and creativity are essential components of math/science teaching and learning. Sadly, too few students are choosing to take computer science classes. When presented as a technical science, many students,…
Descriptors: Programming, STEM Education, Art Education, Early Childhood Education
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Valerie Critten; Hannah Hagon; Melike Aslan Unlu – International Journal of Computer Science Education in Schools, 2024
In light of current developments, there is an increasing effort to integrate computing-oriented activities into the education of children as young as two years old. Although the computing strand is not officially addressed in the Early Years Foundation Stage Statutory Framework (DfES, 2024), a small number of early years teachers in England…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Problem Solving
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Belland, Brian R.; Kim, Chanmin; Zhang, Anna Y.; Lee, Eunseo – ACM Transactions on Computing Education, 2023
This article reports the analysis of data from five different studies to identify predictors of preservice, early childhood teachers' views of (a) the nature of coding, (b) integration of coding into preschool classrooms, and (c) relation of coding to fields other than computer science (CS). Significant changes in views of coding were predicted by…
Descriptors: Predictor Variables, Preservice Teachers, Student Attitudes, Programming
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Baroutsis, Aspa; White, Sonia L. J.; Ferdinands, Ella; Goldsmith, William; Lambert, Elizabeth – Australian Primary Mathematics Classroom, 2019
Computational thinking can be defined as "solving problems, designing systems, and understanding human behaviour, by drawing on the concepts fundamental to computer science" (Wing, 2006, p. 33). There are strong links between computational thinking associated with coding and mathematical thinking (Wing, 2006). The digital technologies…
Descriptors: Computation, Thinking Skills, Programming, Learner Engagement
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Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
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Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology