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Hoover, Jennifer Lauren – ProQuest LLC, 2019
Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. While gamification may increase motivation in other contexts, its effective use in digital mathematics instruction to motivate elementary students is undetermined. Based on the constructs of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Game Based Learning
Donnelley Smith, Ariella Rachel – ProQuest LLC, 2018
The purpose of this study was to identify the self-efficacy of early childhood teachers toward STEM subjects as measured on the Teacher Efficacy and Attitudes toward STEM Survey (T-STEM) and to explore factors that influence this confidence. Methodology. A quantitative approach with two open-ended items was selected for this study, seeking to…
Descriptors: Self Efficacy, Preschool Teachers, Early Childhood Education, STEM Education