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Metcalf, Shari J.; Reilly, Joseph M.; Jeon, Soobin; Wang, Annie; Pyers, Allyson; Brennan, Karen; Dede, Chris – Computer Science Education, 2021
Background and Context: This study looks at computational thinking (CT) assessment of programming artifacts within the context of CT integrated with science education through computational modeling. Objective: The goal is to explore methodologies for assessment of student-constructed computational models through two lenses: functionality and…
Descriptors: Evaluation Methods, Computation, Thinking Skills, Science Education
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Korkmaz, Nurdan; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2022
The purpose of this study is to electrophysiologically assess the effect of an individualized education program supported with musical activities on the success of primary school students with computational difficulties. A mixed-methods design consisting of qualitative and quantitative methods was employed as the research model. The research group…
Descriptors: Music, Mathematics Instruction, Elementary School Students, Addition
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Bers, Marina Umaschi; Sullivan, Amanda – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children's exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state…
Descriptors: Computer Science Education, Early Childhood Education, Young Children, Computer Software
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Ghisletta, Paolo; McArdle, John J. – Structural Equation Modeling: A Multidisciplinary Journal, 2012
In recent years the use of the latent curve model (LCM) among researchers in social sciences has increased noticeably, probably thanks to contemporary software developments and the availability of specialized literature. Extensions of the LCM, like the the latent change score model (LCSM), have also increased in popularity. At the same time, the R…
Descriptors: Statistical Analysis, Structural Equation Models, Computation, Computer Software
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Pagar, Dana – ProQuest LLC, 2013
Manipulatives have the potential to be powerful tools in helping children improve their number sense, develop advanced mathematical strategies, and build an understanding of the base ten number system. Physical manipulatives used in classrooms, however, are often not designed to promote efficient strategy use, such as counting on, and typically do…
Descriptors: Mathematics Instruction, Manipulative Materials, Number Concepts, Teaching Methods
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Polly, Drew, Ed. – IGI Global, 2015
Common Core education standards establish a clear set of specific ideas and skills that all students should be able to comprehend at each grade level. In an effort to meet these standards, educators are turning to technology for improved learning outcomes. "Cases on Technology Integration in Mathematics Education" provides a compilation…
Descriptors: Technology Integration, Mathematics Instruction, Educational Technology, Spreadsheets
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy