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Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
Halil Kayaduman; Mehmet Saglam – Journal of Research on Technology in Education, 2024
This study explores the research trends regarding augmented reality (AR) use in preschool education through a bibliometric mapping analysis. The researchers included 85 publications from Web of Science databases for the analysis. VOSViewer program was utilized to conduct the keyword and term analyses. The keyword analysis' results indicated that…
Descriptors: Computer Simulation, Preschool Education, Educational Technology, Publications
Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
Seckel, María José; Breda, Adriana; Farsani, Danyal; Parra, José – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The purpose of this study is to analyze the reflections of future kindergarten teachers when designing didactic sequences with the use of the bee-bot robot. A qualitative methodological design was followed to achieve this objective, collecting the data through a written record prepared by the participants from collaborative work. A total of 25…
Descriptors: Preservice Teachers, Preschool Teachers, Robotics, Educational Technology
Amaia Quintana-Ordorika; Edorta Camino-Esturo; Urtza Garay-Ruiz; Javier Portillo-Berasaluce – Journal of Education and e-Learning Research, 2025
In recent decades, the integration of emerging technologies, such as maker education and artificial intelligence, into the educational field has become a prominent area of research. The purpose of this article is to explore whether the introduction of generative artificial intelligence into the design process of maker projects by future teachers…
Descriptors: Artificial Intelligence, Design, Preservice Teacher Education, Preservice Teachers
Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
Adrian Julian Gumpert – ProQuest LLC, 2020
This study examined a novel learning environment in one kindergarten classroom with 90% Spanish-speaking ELLs. The design combined the interactive whiteboard platform and a student-centered, constructionist pedagogy to structure cooperative tasks, academic language and semiotic formations through the engineering design process within a…
Descriptors: Computer Assisted Instruction, Instructional Design, English Language Learners, Spanish Speaking
Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Zarei, Niloofar – ProQuest LLC, 2022
Narrative is an important part of how humans make sense of the world and express their thoughts and feelings. For children, stories are the predominant way in which they organize and express ideas and imagination. Hence, stories have a significant role in children's various play activities, especially pretend-play. At around the third to fifth…
Descriptors: Elementary School Students, Narration, Writing (Composition), Educational Technology
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Kucirkova, Natalia; Toda, Yuichi; Flewitt, Rosie – Technology, Knowledge and Learning, 2021
Many smart technologies offer personalized experiences, such as the possibility for children to record their voice, add their own pictures or drawings to digital stories, customize their avatars or adjust display settings to their needs. This study examined the views of teachers and digital software designers on children's use of smart…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Teacher Attitudes
Bilge Dogan; Aytac Gogus – Technology, Knowledge and Learning, 2025
This study examines teacher candidates' competencies in using Web 2.0 tools and developing digital teaching materials for early childhood education within the scope of the Instructional Technologies Course. This research study investigates the course-based efforts to improve the quality of the education of teacher candidates and to better…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
Yun Wen; Yanjie Song; Guat Poh Aw; Hock Huan Goh; Yingjiang Zheng; Yanyan Wang – Educational Technology & Society, 2024
Existing studies have evidenced that mobile-assisted vocabulary learning, which allows students to create artefacts and engage in productive skills, can help them in vocabulary learning. However, there remains little research and validated approaches for designing seamless vocabulary learning experiences for young learners. In this paper, a…
Descriptors: Vocabulary Development, Classroom Techniques, Home Study, Instructional Effectiveness
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism