Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Journal of Educational… | 3 |
Author
Hershkovitz, Arnon | 3 |
Israel-Fishelson, Rotem | 2 |
Ben-Yaacov, Anat | 1 |
Eguíluz, Andoni | 1 |
Garaizar, Pablo | 1 |
Guenaga, Mariluz | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Elementary Education | 3 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Ben-Yaacov, Anat; Hershkovitz, Arnon – Journal of Educational Computing Research, 2023
Block programming has been suggested as a way of engaging young learners with the foundations of programming and computational thinking in a syntax-free manner. Indeed, syntax errors--which form one of two broad categories of errors in programming, the other one being logic errors--are omitted while block programming. However, this does not mean…
Descriptors: Programming, Computation, Thinking Skills, Error Patterns
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence