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Sevda Korkmaz; Ayla Cetin-Dindar; Ferhunde Kucuksen Oner – Journal of Educational Research, 2023
To develop positive attitudes toward science, students should have the opportunity to experience enjoyment and enthusiasm within a conducive learning environment. This can be achieved through engaging in hands-on activities and participating in collaborative, student-centered activities. This study aimed to investigate the impact of developing…
Descriptors: Educational Games, Academic Achievement, Student Attitudes, Science Education
Uzun, Ceyhun; Uygun, Kamil – International Journal of Contemporary Educational Research, 2022
The study aims to reveal the effect of simulation-based experiential learning applications on gaining problem-solving skills in the Social Studies curriculum. The research was carried out in an experimental model, and the data were obtained according to the controlled pre-test and post-test approach. Social process simulation, as a type of social…
Descriptors: Simulation, Experiential Learning, Problem Solving, Social Studies
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Robert Richardson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Area should be experienced, not simply calculated. This task invites students to physically experience areas and the spatial relationships between them, as well as their own community.
Descriptors: Geometric Concepts, Spatial Ability, Experiential Learning, Physical Environment
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Gürbüz Ocak; Burak Olur; Mustafa Enes Tepe – African Educational Research Journal, 2025
In this study, which is aimed to investigate the balance principle of the secondary school science curriculum, a case study, one of the qualitative research methods, was employed. In the study, which was conducted by using case design, data analysis was performed by using teacher opinions, observation, and document analysis. The weighted kappa…
Descriptors: Foreign Countries, Science Curriculum, Secondary School Science, Student Centered Learning
Aprillia Putri Aqila – Journal of English Teaching, 2025
This study looked at how seventh-grade students' speaking abilities were affected by task-based language teaching methods. The Merdeka curriculum gave teachers and students the freedom to encourage creativity, and task-based learning encouraged engagement and hands-on learning. The researcher separated the 58 students into two groups using a…
Descriptors: Grade 7, Teaching Methods, Creativity, Assignments
Neville, Ian A.; Petrass, Lauren A.; Ben, Francis – Journal of Adventure Education and Outdoor Learning, 2023
Standardized literacy assessments that place emphasis on testing and attainment of results have caused many students, particularly in middle years schooling to be disenfranchised by literacy teaching and learning practices. This study employed an action research methodology to investigate whether an outdoor learning experience in a Year 7/8…
Descriptors: Foreign Countries, Outdoor Education, Experiential Learning, Creative Writing
Andrea G. Marshall; Kit Neikirk; Dominique Stephens; Edgar Garza-Lopez; Zer Vue; Heather K. Beasley; Yelena Janumyan Doe; Desmond Campbell; Letimicia Fears; Ahmad Alghanem; Elsie C. Spencer; Estevão Scudese; Beverly Owens; Chia Vang; Derrick J. Morton; Zachary Conley; Antentor Hinton Jr. – Advances in Physiology Education, 2023
There remains a clear deficiency in recruiting middle school students in science, technology, engineering, mathematics, and medicine fields, especially for those students entering physiology from underrepresented backgrounds. A large part of this may be arising from a disconnect between how science is typically practiced at a collegiate and K-12…
Descriptors: Science Instruction, Middle School Students, Critical Thinking, Experiential Learning
Shelli L. Casler-Failing; Leah C. Swann – Middle Grades Review, 2023
A qualitatively oriented mixed methods case study was conducted to investigate the effects of incorporating LEGO robotics into a 7th-grade mathematics curriculum. Using the lenses of Social Constructivist Theory and the Five Stages of Technology Integration, this research focused on the development of proportional reasoning skills. The data show…
Descriptors: Robotics, Logical Thinking, Elementary School Mathematics, Grade 7
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Monika Mithans; Joca Zurc; Milena Ivanuš Grmek – Center for Educational Policy Studies Journal, 2024
The quality of educational work is inextricably linked to many factors at the system, school, teacher, and student levels. This research was carried out within the project 'Education of Teachers as a Factor of Providing High-quality Life-long Learning in the Learning Society/The Society of Fast Socio-economic Changes and Unsure Future', funded by…
Descriptors: Teaching Methods, Elementary School Students, Grade 7, Grade 9
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Zhao, Jinli; Hu, Sifan; He, He; Chen, Jin – Research in Science Education, 2021
The decreasing number of young students pursuing science careers has become a rising concern worldwide, particularly in China. Educational programs with empirical evidence of promoting young students' pursuit of science careers are still lacking. Here, drawing on the existing literature, we designed and implemented a 3-day quasi-apprenticeship…
Descriptors: Foreign Countries, Apprenticeships, Experiential Learning, Botany
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts