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Jon-Chao Hong; Huei-Ying Ho; Ming-Chou Liu; Kai-Hsin Tai – Journal of Baltic Science Education, 2024
Online teaching has become an imperative approach in today's society. However, as an essential approach, using live streaming to teach students in small groups, particularly rural primary school students, has not been extensively studied. To address this gap, an inquiry-based model, predict-do/observe-quiz/discuss-explain-transfer (P-D/O-Q/D-E-T),…
Descriptors: Video Technology, Technology Uses in Education, Internet, Computers
Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
Wen-Min Hsieh; Hui-Chin Yeh; Nian-Shing Chen – Computer Assisted Language Learning, 2025
Research on how the use of social robots helps improve English as Foreign Language (EFL) young learners' pronunciation and willingness to communicate (WTC) is understudied. This study developed a robot and tangible objects (R&T) learning system and examined its impact on elementary EFL learner's English pronunciation and WTC. The R&T…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Task Analysis
Chen, Chih-Ming; Li, Ming-Chaun; Lin, Mei-Feng – Computer Assisted Language Learning, 2022
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is…
Descriptors: Video Technology, Captions, English (Second Language), Listening Comprehension
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Chang, Chia-Jui; Lo, C. Owen; Chuang, Su-Chen – Journal of Visual Impairment & Blindness, 2020
Introduction: In Taiwan, although many school-aged students with low vision struggle with poor handwriting, there is a lack of evidence-based educational practices for handwriting enhancement. Since the use of mobile technology has increased recently, iPads have been identified as an effective tool to deliver video-based instruction to…
Descriptors: Video Technology, Handwriting, Teaching Methods, Intervention
Wang, Hsin-Cheng; Hsiao, Cheng-hua – Taiwan Journal of TESOL, 2022
This study investigated the effects of advance organizers on Taiwanese middle school students' English listening comprehension after they watched videos. The participants were 82 eighth-graders in Taiwan, and they were randomly assigned to one of three groups: a control and two experimental groups. Two language proficiency levels- low-to-medium…
Descriptors: Advance Organizers, Second Language Learning, Second Language Instruction, English (Second Language)
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Shih-Ting Tsai; Hsin-Yi Huang; Teng-Wen Chang – Education Sciences, 2020
The motion infographic system combines the characteristics of continuous images and the simplification of information, which can make up for the disadvantages of content in static images, and may have the advantage of deepening the impression of infographics. As Taiwan's elementary school resource classes (elementary school pupils with mild…
Descriptors: Visual Aids, Instructional Effectiveness, Video Technology, Foreign Countries
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Liao, Mei-Ying; Davidson, Jane W. – Music Education Research, 2016
Studies have shown positive results for the use of gesture as a successful technique in aiding children's singing. The main purpose of this study was to examine the effects of movement training for children with regard to enhancing gesture quality. Thirty-six fifth-grade students participated in the empirical investigation. They were randomly…
Descriptors: Nonverbal Communication, Singing, Grade 5, Randomized Controlled Trials