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Showing 1 to 15 of 22 results Save | Export
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Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
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Kazaz, Nalan; Dilci, Tuncay – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to examine the status of digital contact habits of primary school students during the pandemic period. This study is important because it will reveal the difference between primary school students' digital contact habits before and after the COVID-19 period. The study also has the distinction of being the first within the…
Descriptors: Elementary School Students, COVID-19, Pandemics, Computer Use
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Ogurlu, Uzeyir; Kahraman, Suleyman; Kayaalp, Alper – Journal of Education in Science, Environment and Health, 2021
The aim of this research was to examine computer game addiction levels in gifted students, in comparison with addiction levels in non-gifted students. Data were obtained from 614 (169 gifted, 445 non-gifted) primary school students in Turkey, by using The Computer Game Addiction Scale for Children. This research was a correlational study using…
Descriptors: Computer Games, Addictive Behavior, Academically Gifted, STEM Education
Dagli, Ecem Seray; Esme, Yasin; Gezgin, Deniz Mertkan – Online Submission, 2021
The aim of the study is to investigate the relationship between social media usage behaviors of primary school teacher candidates and their social media addiction levels. The study was designed using relational screening model. The study group is composed of 230 primary school teacher candidates from the education faculty of a state school in the…
Descriptors: Social Media, Addictive Behavior, Preservice Teachers, Student Behavior
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Esra Malkoç; Tugba Yanpar Yelken – Journal of Educational Technology, 2023
The aim of this study is to examine the relationship between technology addiction levels and peer bullying levels of students at secondary school and to reveal their views on this topic. The survey model from quantitative research method was used in the research. While the population of the research is composed of all secondary schools in district…
Descriptors: Secondary School Students, Information Technology, Addictive Behavior, Student Behavior
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Kazaz, Nalan; Dilci, Tuncay; Aglar, Cengiz – Cypriot Journal of Educational Sciences, 2022
Understanding the current and future technology use behaviors of secondary school students who started distance education during the pandemic process is essential to their academic success. The aim of this study is to examine the technology use status of 8th-grade students studying at secondary school during the pandemic period. We used the…
Descriptors: Grade 8, COVID-19, Pandemics, School Closing
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Polat, Ahmet; Topal, Murat – Journal of Educational Technology and Online Learning, 2022
Digital game addiction was classified as a disease by the World Health Organization. It is characterized by impaired control over gaming and increasing priority given to gaming over other activities. Especially for school-age children, there are concerns about the effects of gaming addiction on health problems that are difficult to treat later and…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
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Mehmet Oktay Kablan; Mehmet Imamoglu – Journal of Education in Science, Environment and Health, 2024
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study…
Descriptors: Emotional Response, Eating Habits, Secondary School Students, Grade 5
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Hazar, Zekihan – Asian Journal of Education and Training, 2019
The aim of this study is to investigate the relationship between digital game addiction and the motivation for digital game-playing, and to develop suggestions towards the solution of the research problem through the relationship between these two concepts. The study is designed according to the quantitative research method and the relational…
Descriptors: Computer Games, Addictive Behavior, Motivation, Elementary School Students
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Çakin, Murat; Külekçi Akyavuz, Ebru – International Journal on Social and Education Sciences, 2021
This study aims to investigate the distance education process during the COVID-19 pandemic from the perspective of parents. It is also aimed to determine the problems regarding children's education that arose in this period and the educational and social activities parents do with their children. The study is designed as qualitative research.…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Yildiz Vatansever, Esra; Baltaci, Sehnaz – International Online Journal of Education and Teaching, 2022
Nomophobia, a type of technological addiction defined as the fear of being deprived of a smartphone, is quite prevalent in young individuals with the widespread use of mobile phones. This study aims to determine the nomophobia level of secondary school 8th-grade students. The effect of nomophobia on academic achievement was investigated by…
Descriptors: Telecommunications, Handheld Devices, Fear, Addictive Behavior
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Ekinci, Nurullah Emir; Yalcin, Ilimdar; Ayhan, Cihan – World Journal of Education, 2019
The aim of this study was to examine the loneliness levels of students at the middle school level and their digital game addictions in terms of various variables. The study group consisted of 404 volunteer students in 5th-8th grade in Kutahya, Turkey. As data collection tools, "Digital Game Addiction Scale", developed by Lemmens et al.…
Descriptors: Psychological Patterns, Middle School Students, Foreign Countries, Computer Games
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Çolak, Merve; Yalçinkaya-Önder, Eylem – Educational Policy Analysis and Strategic Research, 2020
Nomophobia, a newborn concept that has become an important part of our lives in recent years due to effective use of smart phones in daily life, can be defined as "fear of staying away from smart phones". The aim of this study was to determine the nomophobia level of 8th grade students and to determine whether the nomophobia levels of…
Descriptors: Secondary School Students, Grade 8, Adolescents, Telecommunications
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