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Gan, YongCheng; Hong, Huang-Yao; Chen, Bodong; Scardamalia, Marlene – Educational Technology Research and Development, 2021
This study explores the dynamic, interactive nature of digital drawings and writing in a knowledge building community in which students used a multimedia online environment--Knowledge Forum--to represent and advance ideas in the field of optics. The research employs a mixed-methods case study to collect and analyze multimedia notes created by 22…
Descriptors: Multimedia Materials, Freehand Drawing, Elementary School Students, Grade 4
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Sapounidis, Theodosios; Stamovlasis, Dimitrios; Demetriadis, Stavros – IEEE Transactions on Education, 2019
Contribution: Prior studies on tangible versus graphical user interfaces have reported controversial findings concerning children's preferences. This paper shows that their preference profiles in the domain of introductory programming are associated with gender and age for both interfaces. Background: The relevant literature mainly consists of…
Descriptors: Preferences, Profiles, Robotics, Introductory Courses
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning