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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning
Chand, Vijaya Sherry; Deshmukh, Ketan Satish; Shukla, Anurag – Educational Technology Research and Development, 2020
This paper explores technology integration and the role of teacher beliefs in this integration to assess a 'smart-class' initiative that was introduced in 3173 Grade 7-8 classrooms of 1609 public schools in India in 2017. It first reports on the impact of the initiative at the end of its first year, using a sample of 2574 children drawn from 155…
Descriptors: Technology Integration, Teacher Attitudes, Grade 7, Grade 8
Kausalai Kay Wijekumar; Karen R. Harris; Steve Graham; Puiwa Lei – Educational Technology Research and Development, 2022
A central goal of upper elementary schools is improving students' skills to write persuasively using source materials. This study focused on three important areas of writing at the upper elementary grade levels. First, the web-based intelligent tutoring system for the text structure strategy (ITSS) was used to teach children how to read source…
Descriptors: Elementary School Students, Grade 5, Persuasive Discourse, Writing (Composition)
Eysink, Tessa H. S.; van Dijk, Alieke M.; de Jong, Ton – Educational Technology Research and Development, 2020
This paper describes the development of the BE COOL! learning environment that gives all children, gifted and non-gifted, the opportunity to learn at a level matching their specific needs and abilities within the social context of regular education. BE COOL! uses the ability-adjusted jigsaw method, in which children of varying ability levels work…
Descriptors: Electronic Learning, Academically Gifted, Inclusion, Educational Environment
Lan, Yu-Ju; Fang, Wei-Chieh; Hsiao, Indy Y. T.; Chen, Nian-Shing – Educational Technology Research and Development, 2018
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools…
Descriptors: Elementary School Students, Second Language Learning, English Language Learners, Grade 5
Liu, Kuo-Ping; Tai, Shu-Ju Diana; Liu, Chen-Chung – Educational Technology Research and Development, 2018
This study explored how a free-space digital storytelling approach that advocates autonomy and creativity can be implemented in a formal elementary classroom and how it impacts students' language learning motivation and performances. Participants of the study were 64 sixth grade students in Taiwan. Following an experimental design, the data…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Teaching Methods
van Loon, Anne-Marieke; Ros, Anje; Martens, Rob – Educational Technology Research and Development, 2012
In the present study, the ways in which digital learning tasks contribute to students' intrinsic motivation and learning outcomes were examined. In particular, this study explored the relative contributions of autonomy support and the provision of structure in digital learning tasks. Participants were 320 fifth- and sixth-grade students from eight…
Descriptors: Foreign Countries, Student Motivation, Electronic Learning, Outcomes of Education
Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
Zacharia, Zacharias C.; Xenofontos, Nikoletta A.; Manoli, Constantinos C. – Educational Technology Research and Development, 2011
The goal of this study was to investigate the effect of two different cooperative learning approaches, namely, the Jigsaw Cooperative Approach (JCA) and the Traditional Cooperative Approach (TCA), on students' learning and practices/actions within the context of a WebQuest science investigation. Another goal of this study was to identify possible…
Descriptors: Video Technology, Investigations, Cooperative Learning, Ecology
Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
Chin, Doris B.; Dohmen, Ilsa M.; Cheng, Britte H.; Oppezzo, Marily A.; Chase, Catherine C.; Schwartz, Daniel L. – Educational Technology Research and Development, 2010
One valuable goal of instructional technologies in K-12 education is to prepare students for future learning. Two classroom studies examined whether Teachable Agents (TA) achieves this goal. TA is an instructional technology that draws on the social metaphor of teaching a computer agent to help students learn. Students teach their agent by…
Descriptors: Concept Mapping, Educational Technology, Elementary School Students, Science Instruction
Kim, Paul; Hagashi, Teresita; Carillo, Laura; Gonzales, Irina; Makany, Tamas; Lee, Bommi; Garate, Alberto – Educational Technology Research and Development, 2011
Mobile devices are highly portable, easily distributable, substantially affordable, and have the potential to be pedagogically complementary resources in education. This study, incorporating mixed method analyses, discusses the implications of a mobile learning technology-based learning model in two public primary schools near the Mexico-USA…
Descriptors: Foreign Countries, Urban Schools, Parent Participation, Achievement Tests
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