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Showing 1 to 15 of 40 results Save | Export
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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
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Katlynn Dahl-Leonard; Colby Hall; Delanie Peacott – Educational Technology Research and Development, 2024
Technology to support student learning has become increasingly prevalent in schools and homes during the last few decades. Several recent reviews have examined aspects of technology-based literacy instruction, but they have not focused on the full array of literacy skills that can be addressed during technology-delivered instruction for elementary…
Descriptors: Meta Analysis, Literacy Education, Kindergarten, Elementary School Students
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Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Darmawansah Darmawansah; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Low-stakes assessment has gained attention in recent years due to its link to enhancing learning effects and its essential role in learning evaluation. Unlike high-stakes assessments, low-stakes assessments have little or no consequences for learners' academic performance, and are designed to support the feedback-oriented learning process.…
Descriptors: Robotics, Student Evaluation, Academic Achievement, Technology Uses in Education
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Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
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Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
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Jiang, Xina; Harteveld, Casper; Yang, Yuqin; Fung, Anthony; Huang, Xinyuan; Chen, Shihong – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an important skill for the new generation, and CT teaching games have been introduced to lower the barriers that novices face in learning programming. However, despite the prevalence of and demand for these games, little is known about the effectiveness of their design or about the principles that are…
Descriptors: Literature Reviews, Design, Computation, Thinking Skills
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Jia Sun; Mingwen Tong; Taotao Long; Qiyun Wang – Educational Technology Research and Development, 2024
Blended synchronous learning has diffused widely owing to its flexibility and accessibility. One of the special forms--blended synchronous classroom program (BSCP) for equitable education has fruited in some countries and areas. An in-depth understanding of the adoption and diffusion of an innovation is beneficial to a wider range of innovation.…
Descriptors: Elementary School Students, Middle School Students, Blended Learning, Equal Education
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Mavrikis, Manolis; Rummel, Nikol; Wiedmann, Michael; Loibl, Katharina; Holmes, Wayne – Educational Technology Research and Development, 2022
Educational technologies in mathematics typically focus on fostering either procedural knowledge by means of structured tasks or, less often, conceptual knowledge by means of exploratory tasks. However, both types of knowledge are needed for complete domain knowledge that persists over time and supports subsequent learning. We investigated in two…
Descriptors: Fractions, Mathematics Instruction, Elementary School Students, Cross Cultural Studies
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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
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Sun, Zhong; Lin, Chin-Hsi; Lv, Kaiyue; Song, Jie – Educational Technology Research and Development, 2021
Mobile serious games are increasingly utilized as educational tools in elementary schools, and a considerable body of research has focused on evaluating such games' educational effectiveness. However, such work has generally ignored learning processes, and especially how knowledge is constructed. Given the important role of knowledge construction…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Educational Games
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Eutsler, L.; Mitchell, C.; Stamm, B.; Kogut, A. – Educational Technology Research and Development, 2020
The presence of mobile technologies within preschool and elementary classrooms has been increasing, yet review studies which measure the effectiveness of mobile technologies to support children's literacy achievement remains scarce. The purpose of this study is to conduct a systematic review to examine the influence of mobile technologies on…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Literacy Education
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Kausalai Kay Wijekumar; Karen R. Harris; Steve Graham; Puiwa Lei – Educational Technology Research and Development, 2022
A central goal of upper elementary schools is improving students' skills to write persuasively using source materials. This study focused on three important areas of writing at the upper elementary grade levels. First, the web-based intelligent tutoring system for the text structure strategy (ITSS) was used to teach children how to read source…
Descriptors: Elementary School Students, Grade 5, Persuasive Discourse, Writing (Composition)
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