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Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Interactive Learning Environments, 2023
In this paper we propose a universal curricular framework that is intended to aid K-6 schoolteachers holistically and humanistically developing their students' computational thinking (CT) skills (e.g. algorithmic thinking, abstraction, decomposition, generalization, patterns recognition, evaluation, and logical thinking). This framework, which can…
Descriptors: Computation, Thinking Skills, Elementary School Curriculum, Teaching Methods
Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Zhang, Xiaohong; Kubota, Kenichi; Kubota, Mayumi; Li, Kedong – Interactive Learning Environments, 2021
The purpose of this study is to examine a Chinese teacher's decision-making and changes in beliefs in a designed, blended learning environment that explored the use of thinking tools (TTs) strategies in nurturing students' thinking skills. The study used a qualitative methodology of Cultural Psychology, Trajectory Equifinality Approach (TEA), to…
Descriptors: Blended Learning, Foreign Countries, Curriculum Development, Decision Making
Murai, Yumiko; Ikejiri, Ryohei; Yamauchi, Yuhei; Tanaka, Ai; Nakano, Seiko – Interactive Learning Environments, 2023
Cultivating children's creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaged in meaningful projects. While current trends in education, such as maker…
Descriptors: Creativity, Imagination, Teaching Methods, Computer Science Education
Fell Kurban, Caroline – Interactive Learning Environments, 2019
Evidence shows flipped learning increases academic performance and student satisfaction. Yet, often practitioners flip instruction but keep traditional curricula and assessment. Assessment in higher education is often via written exams. But these provide limited feedback and do not ask students to put knowledge into practice. This does not support…
Descriptors: Blended Learning, Teacher Education, Student Satisfaction, Learner Engagement
Kim, Mi Song – Interactive Learning Environments, 2019
It has been argued that developing interactive learning environments that involve learners in integrating contextualized literacy experiences leads to more successful concept formation in young children. This study attempts to revisit Vygotsky's view of the dialectical relations between culture and individual psychological functioning as mutually…
Descriptors: Student Diversity, Mathematics Instruction, Mathematical Concepts, Concept Formation