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Joseph Hin Yan Lam; Shelley Xiuli Tong – Interactive Learning Environments, 2023
Despite the increasing popularity of online learning in elementary and primary schools, it is unclear to which extent that students' attitudes toward online learning influence their learning progress and outcomes. In this study, the Online Learning Attitude Questionnaire (OLAQ) was developed and validated to measure students' online learning…
Descriptors: Elementary School Students, Child Caregivers, Foreign Countries, Measures (Individuals)
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Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Kuo, Yen-Chun – Interactive Learning Environments, 2016
Consequential reasoning relevant to moral development has not been effectively practised in elementary schools in Taiwan. The present study designed a "To Do or Not To Do" website for students to explore moral dilemma situations and exercise consequence-based moral reasoning. Effective data from 160 fifth-grade students were collected…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Web Sites
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Chae, Soo Eun; Shin, Jae-Han – Interactive Learning Environments, 2016
This study was aimed to find which tutoring styles significantly predict learners' satisfaction with an e-learning service, academic involvement, and academic achievement. The tutoring styles included subject expert, facilitator, guider, and administrator. In this study, 818 Korean sixth-grade students (ages 11-12 years), enrolled in the…
Descriptors: Foreign Countries, Tutoring, Teaching Styles, Student Satisfaction
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Hong, Jon-Chao; Hwang, Ming-Yueh; Wu, Nien-Chen; Huang, Ying-Luan; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
A new approach to moral education using blended learning has been developed. This approach involves 10 scenarios that are designed as a web-based game and serves as a basis for group moral-consequence-based reasoning, which is developed based on a hypothetical-deductive model. The aim of the study was to examine the changes in students' blended…
Descriptors: Ethical Instruction, Moral Development, Educational Games, Blended Learning